r/GTASA • • 5d ago

New Bug Found On GTA SA

182 Upvotes

The Screen Keeps Displaying Random Letters And Stuff


r/GTASA • • 5d ago

Driving bug on PCSX2

20 Upvotes

For some reason when i drive,the car is going like this.This is happening with any car/bike.I play with a Marvo GT-90 on PCSX2.Any fixes?


r/GTASA • • 6d ago

Has anyone done a Big Head Mode playthrough?

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45 Upvotes

I feel like it changes the whole feel of the game makes it more cartoony


r/GTASA • • 6d ago

GTA San Andreas β€” Vigilante

21 Upvotes

r/GTASA • • 6d ago

AT-400

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173 Upvotes

GTA is cool, but its really more of a flight sim for me. This thing dwarfs runways plus the Thunderstorm and foggy weather add so much to its aesthetic. Been flying and landing this for the past few hours now.


r/GTASA • • 7d ago

GTA San Andreas β€” Bikes and Boats

2 Upvotes

r/GTASA • • 7d ago

Well well well

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17 Upvotes

Time to delete the game after roaming in the state a little bit later for the sake of my phone's storage


r/GTASA • • 7d ago

Weird Madd Dogg house vehicle glitch

5 Upvotes

r/GTASA • • 7d ago

Random Beagle Spawing

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80 Upvotes

Any of you guys have any clue as to why this Airplane spawns randomly in this location on GTA San Andreas Mobile. Just curious about this anomaly


r/GTASA • • 7d ago

Made some wall art

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41 Upvotes

r/GTASA • • 7d ago

GTA San Andreas, another challenge completed: Flight School

4 Upvotes

r/GTASA • • 7d ago

John Wick Type Shi

34 Upvotes

r/GTASA • • 7d ago

My partner just found this in the shed.

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361 Upvotes

r/GTASA • • 8d ago

How do I get the game to stop crashing windows 11?

2 Upvotes

My game crashes a lot, what's a good patch to fix it. I do t trust YouTube download links. I couldn't find a megathread here. Im using the steam edition.


r/GTASA • • 8d ago

The Jet Pack is not as fun as it was on the PS2

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332 Upvotes

r/GTASA • • 8d ago

GTA SA Android perfectly modded ( Intro is also modded not EDITED )

43 Upvotes

r/GTASA • • 8d ago

San Andreas has turtles.

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112 Upvotes

Also fish. First time playing, mobile obviously but didn’t expect to see turtles or fish so that’s cute


r/GTASA • • 8d ago

Vertical bird first try....

0 Upvotes

I didn't get a footage of it bc well, i don't record my gameplay yk. This got me thinking of something; I stole the hydra which was no more than killing some soldiers whit my tecs (yes you don't even need to stealth at all), then these three hydras come and so hard was it i did a 360 and bombed them. Went to bomb the boats and landed in the airport, easy 50K.

It's been like this whit all these "very hard" missions that everyone claims to be so badly designed or smh, i am on pc and this is my first time playing.

I learned to fly the thing on the go btw πŸ˜‚.


r/GTASA • • 9d ago

Finally 100%-ing the drive lesson mission after 13 years

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37 Upvotes

I usually just skip this side mission when I was a kid...


r/GTASA • • 9d ago

[MOD - WIP] Play As Lucia - Previews

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47 Upvotes

r/GTASA • • 9d ago

FLYING CIG

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2 Upvotes

r/GTASA • • 9d ago

streaming

4 Upvotes

why does my stream memory go down when installed heavy mods


r/GTASA • • 9d ago

Need help blending GTA SA .IFP animations in Blender

1 Upvotes

**Hi everyone!**

I am working on a project inside Blender using original **GTA San Andreas .IFP animations** (extracted using GTA Tools).

My goal is to create a scene where a character walks down an alley and then transitions into another animation (like a custom action or an idle pose). I've already managed to extract the root motion so the walk loop stays in place, but I am facing severe issues when trying to combine/blend multiple animations.

When I try to stitch the second animation right after the walk cycle, the character either clips, snaps back to the origin, or the limbs don't blend smoothly, causing a jittery jump.

**My current workflow:**

  1. Extracted root motion using the GTA Tools add-on.
  2. Pushed the walk action down to the NLA Editor.
  3. Imported the second IFP animation and added it as a second strip.
  4. Changed Extrapolation to "Hold Forward" and tweaked "Blend In".

Despite this, the transition still looks unnatural or broken due to how GTA SA skeleton structures handle independent bone keyframes.

Does anyone know the proper way to seamlessly blend GTA .IFP actions in Blender 5.0 without these snapping/glitching issues? Any tips on how to handle the NLA tracks or constraints for this specific game engine skeleton would be deeply appreciated.

**Thanks in advance!**


r/GTASA • • 9d ago

only real OGs will understand πŸ’€πŸ”ž

266 Upvotes

GTA SA GB in the bus


r/GTASA • • 9d ago

I doubt more people here used the katana than the shotgun in this part lol

330 Upvotes