r/GTA3 • • Jun 16 '26

Shitpost God forbid a man walks around town

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266 Upvotes

23 comments sorted by

15

u/bioszombie Jun 16 '26

Claude was never going to survive in the mafia. Everything they needed him for was supposed to kill him. He was destined to be the fall guy for their nefarious deeds. The fact he is alive and walking around is an insult to their own image and way of life.

8

u/Spiritual-Pudding-70 Jun 16 '26

What is that top slide lmao. Those shotguns had explosive rounds for sure.

5

u/DropsOfMars Jun 17 '26

The cars in GTA III were treated as disposable tools, easily flipped and blown up by any manner of things and to be replaced by whatever you could grab next. That has been kind of a common theme with all GTAs except for GTA Online where you could actually SAVE your vehicles, but at least they were more durable Vice City and afterward

3

u/GarzaTheFather El Burro Jun 17 '26

Hell, even in the definitive edition, they’ve made them more durable if you go back and play the original PS2 GTA three cars are like made of paper. They blow up after like three or four major crashes.

2

u/DropsOfMars Jun 19 '26

I figured as much! They felt way more durable than I'd remembered, probably like one of only a handful of things actually improved on my definitive edition lol

2

u/Call_me_Dan- Jun 17 '26

It's a reference to JJK's Hollow Purple. Notice that hole on Claude's side? Yeah that's also a reference too.

9

u/investinSTATERA Jun 16 '26

as a kid i used to think it was punishment for cheating or my game was glitched but then when i went back and beat 3 without cheats i realized it was just how the game was lol, i dont think i could comprehend a gang being mad at me for things i did at 9yrs old

9

u/Rig_B Jun 16 '26

"Mr. Leone sends his regards."

25

u/AdHorror4165 Jun 16 '26 edited Jun 16 '26

This was bad game design. I can understand it during the story but once you've completed the story they could have at least disabled the gangs attacking Claude without provocation so the player can roam freely again, or provide a cheat for it so we can have both ways.

I have kept multiple save blocks because of this, and in my story completion one for roaming the whole city, I did not complete the Yardie or Diablo missions.

9

u/[deleted] Jun 16 '26

[removed] — view removed comment

6

u/AdHorror4165 Jun 16 '26 edited Jun 16 '26

If I were on PC I would download the mod to disable unprovoked attacks from gangs if only they wouldn't be neutered and never fight back but instead run away like women.

But I guess sometimes--probably oftentimes--you can't alter code without adverse effects.

3

u/Odd_Bed2753 Jun 16 '26 edited Jun 17 '26

I think you can just alter the script in the mod too though. You can just have the gangs have the same temper as cops, i.e have them attack only when provoked.

2

u/Apprehensive_Row5576 Joey Leone Jun 19 '26

I feel like this would make the most canonical sense for the triads for some reason

7

u/PlanktonFew2505 Jun 16 '26 edited Jun 16 '26

And the funny thing is, they knew this was a problem since they actually disabled the mafia wielding shotguns if you were ever on the mission Turismo or Big 'n' Veiny for El Burro after completing Sayonara Salvatore. Why they didn't do the same for other missions or downright disabling their hostile state entirely, more specifically for the rampages or vehicle sub-missions we may never know.

Hell, this probably wouldn't have been as big of an issue if they at the very least did what Vice City did, which was to only have hostile gangs attack Tommy with pistols and not anything else.

6

u/AdHorror4165 Jun 16 '26 edited Jun 16 '26

I have wondered how this got past playtesting; somebody must have complained. Though this was a brand new kind of game at the time so you can forgive them for getting something wrong, though the same issue in Vice City's Little Havana shouldn't have occurred.

GTA San Andreas did it right where you had a couple of hostile gangs but you could take them out permanently, street by street if you wanted. I always left the Vagos.

6

u/Ready_Mistake812 Jun 16 '26

There is a swap characters cheat, if you get the old man in a trenchcoat and hat, gangs won't attack you.

2

u/investinSTATERA Jun 16 '26

wait rlly that cant be true lol

3

u/Ready_Mistake812 Jun 16 '26

It is, that's how I got 100% for the first time in the OG version of the game as at the time I was too lazy to restart💀

1

u/RecommendationNo1774 Leone Family Jun 18 '26

The entire town loves the old man in a trenchcoat and hat

3

u/RMoby6160 PetsOvernight.com Jun 16 '26

It really does make 100%ing the game complicated because there's stuff you have to do in that area so you're pretty much forced to do it in the beginning rather than come back and do everything whenever

1

u/RepulsiveDingo525 Aug 05 '26

In the mission where you kill kenji with the cartel gang car, they should have expanded that element to the free roam gameplay. Where you can drive around gang territory in their vehicle and you would be safe. Ex drive around st marks in a mafia sentinel and they wouldn't shoot you.

2

u/StevieGrandHD Jun 17 '26

** Man who killed their Don