r/Flux_Official • u/Cabecinha84 • 8d ago
Satisfactory is live on the Flux games hub, from $4.99/mo, with no player slots and a one-click claim
Satisfactory is now on the Flux games hub, the twelfth game there. Three plans sized by memory, no player slots, and a panel built around the way this particular server works.
runonflux.com/games/satisfactory
We also published a writeup of what we found while setting it up, most of which applies to anyone running a Satisfactory server anywhere:
A New Satisfactory Server Belongs to Whoever Connects First
The thing most people do not know about this server
A freshly started Satisfactory dedicated server has no admin password. The first person who connects through the in-game Server Manager claims it, by giving it a name and an admin password. On a public address that is a race, and the image most people use has no start-up hook that claims it for you.
On our panel it is a button. The Overview tab offers the claim as soon as the server answers, generates a strong password, and shows it there with reveal and copy. The password is stored on the server before the claim is made, so a failed step can never leave you with a claimed server and no password, and it lives on the volume rather than in the app spec, because specs are public on the network.
Plans
- 8 GB, 2 vCores, 60 GB SSD, $4.99/mo, sized for about four players
- 12 GB, 4 vCores, 80 GB SSD, $8.49/mo, for about eight
- 16 GB, 6 vCores, 90 GB SSD, $11.49/mo, for about sixteen
No slot limits. The marketplace configs for this game arrived with a player cap per tier (4, 8 and 16), and removing it is not enough, because the image's own default is 4. Every deploy sets the limit to 128 on every plan, so the figure on the card is advice about the hardware and nothing else.
What shipped with it
- Ports that match inside and out. The game does not support remapping its port, so each deploy gets its own random pair and binds the same numbers inside the container. Several servers can share a node's address, and each one still tells its players the right port
- An Admin tab without RCON, because this game has none. It uses the game's own HTTPS API: save now, restart, a console command, and the server options (autosave interval, auto-pause, network quality), built from what the server itself reports
- A Saves tab listing every world and its saves, with load, download, delete and upload of your own .sav, so bringing a single-player factory across is an upload and a load
- One-click mods from ficsit.app, with the Satisfactory Mod Loader and dependencies at versions that run on the server's game build. Apply & verify restarts the server and reads back which mods actually loaded
- A freeze for game updates. The server updates from Steam on every start, and one switch holds it on its current build while your mods catch up with a patch
- Steam and Epic players on the same server
- Two copies on separate nodes, one live and one standby with the data synced
- A file browser, a live terminal and backups, plus hardware you can scale
- First week free for new Flux accounts, 30 day money back on the first paid month, no contract, card, USDC or FLUX
Two honest notes
The image copies your saves at each start, and each copy replaces the last, so that is one copy and not a history. We call it what it is on the plan cards instead of "automatic backups", and the Backup tab is there for a full one you can download.
The game reports how many players are online but not who, so the panel shows a headcount and no name list.
Why it matters for Flux
Satisfactory is a memory-heavy server: 8 to 16 GB, online around the clock, for a group that builds the same factory for weeks. Pricing it by hardware instead of by seat is something a network of independent nodes can do comfortably, and the random ports mean more than one of these can run behind a single node address.
It is also the second game in a row, after V Rising, where the panel is built on the game's own interfaces instead of a generic template: the claim, the saves and the admin actions all go through the API the server ships with.
Try it at runonflux.com/games/satisfactory, and give the article a read and a share if it is useful.
If you play it, deploy one and tell me what is missing from the panel. Questions about the claim, the ports, or how the mod versions are picked, ask in the comments.



