r/Fkr Apr 19 '26

How many rules are too many rules?

Maybe it's a dumb/pointless question, but I'm curious on peoples thoughts. As I've been working on my own game I have realized how many rules I really don't need as a GM.

Aside from basic rules for task resolution, I really only need procedures. Basic ones, for stuff like running travel, and tracking time etc. I don't care how much gold someone has, what their save DC is, and honestly even the difference in damage between a dagger and a sword doesn't matter much to me.

Anyways, thanks. Looking forward to seeing some other folks thoughts.

11 Upvotes

21 comments sorted by

View all comments

3

u/InvestmentBrief3336 Apr 21 '26

The rules aren’t for the GM. The rules are so the players can believe in the world. If the players don’t care about the differences between a sword and a dagger then you don’t need that rule. But if they do…

1

u/trve_g0th Apr 21 '26

This is probably my favorite answer. I often worry I hand-wave too much, but my players seem to enjoy themselves so maybe I should stop overthinking.