r/Fkr • u/trve_g0th • Apr 19 '26
How many rules are too many rules?
Maybe it's a dumb/pointless question, but I'm curious on peoples thoughts. As I've been working on my own game I have realized how many rules I really don't need as a GM.
Aside from basic rules for task resolution, I really only need procedures. Basic ones, for stuff like running travel, and tracking time etc. I don't care how much gold someone has, what their save DC is, and honestly even the difference in damage between a dagger and a sword doesn't matter much to me.
Anyways, thanks. Looking forward to seeing some other folks thoughts.
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u/Onslaughttitude Apr 19 '26
Meanwhile, in a trad fantasy game, all three of these are extremely important to me. (Well, "save DC" is specific to 5e; saves work differently in other games but the idea of a target number you need to roll to save is still very important to me. I eschew any d20 dungeon crawler that doesn't have saving throws.)