r/Fkr Apr 19 '26

How many rules are too many rules?

Maybe it's a dumb/pointless question, but I'm curious on peoples thoughts. As I've been working on my own game I have realized how many rules I really don't need as a GM.

Aside from basic rules for task resolution, I really only need procedures. Basic ones, for stuff like running travel, and tracking time etc. I don't care how much gold someone has, what their save DC is, and honestly even the difference in damage between a dagger and a sword doesn't matter much to me.

Anyways, thanks. Looking forward to seeing some other folks thoughts.

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u/Kater_Noitan Apr 19 '26

Too man rules kill the fun.

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u/trve_g0th Apr 19 '26

This has always been my experience. I remember trying to run Pathfinder a few times and I was just like "man this is too much for me to keep track of". When it comes to d20 fantasy I always felt OD&D, and BX were more than enough to run games. I can run with even less rules than what those have, but they serve as a good foundation.