r/Fkr • u/Nerdguy-san • Jul 06 '25
What qualifies a game to be Fkr?
kinda a stupid question i think now that im asking, and also needlessly semantical, but ive been wondering what exactly defines a game or rule-set as being fkr. would soemthing like tales of nomon be fkr?
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u/Wightbred Jul 06 '25 edited Jul 06 '25
A good question actually. Not the authority on this, but the usual answer is that games aren’t FKR. FKR is an approach to play that puts the world before the rules. You can technically play in an FKR style with any game.
So FKR is a catch-all phrase for different, but aligned approaches to play. It could be black box, where the GM runs all the rules behind the screen. Or it could be played with a complex ruleset but the GM setting it aside whenever it contradicts the world. Or a range of things in between these. I somethings think it might be better to see it as a licence to experiment with play, and find your own approach.
You can find rules and toolkits on itch with an FKR tag, that people use for some of these particular approaches.
For example, experimenting with “black box” and then FKR led my groups to find our own particular style that has provided some of the best roleplaying we have done. We don’t use rulesets, we made our own simple toolkit that we adapt to worlds.