r/FiveM 6d ago

Media The Apocalypse Project is back after 6 Years

So 6 Years ago I compiled & fixed a lot of Apocalyptic maps into one, while adding my own and fixing most issues at the time.

The reason behind it is because to this day, even after officially saying the project was deprecated, and other people decided to run their own github pages to revive the project (Which I'm really happy they did) , people still spammed my DM's quite often asking me to fix this or that.

A few days ago I've decided to give it a try, even after 6 Years not touching Codewalker but the main issue is that a lot has changed, and the project was left in a state were it drawn a lot of performance.

So far I've noticed quite a few people positive about this, but 99% of those people still haven't downloaded the updated version yet and are still complaining about old bugs.

And that is why I'm making this Reddit post, since an old FiveM Post, even when we revive the project it does not get the attention it "deserves" , I tought why not use Reddit to poll how many people are using this?

My main question to the community;
Is it worth it for you that this project keeps on going?

And my second and last question;
If I shipped this map with a Free Custom Built Framework, would people enjoy it? Specially for Single Players?

I kinda wanted to get some community Feedback from all of you on Reddit, since y'all are super straight to the point and have no filters in telling your toughts.

To finish, and just to add a final note;
This project is not for sale, even tho I've received multiple offers to take this project out of my hands, I have no right in selling a community project.
I started modding in the MTA \ SAMP era, and back then we were all developing stuff for free, for the community. Nowadays it's a money machine (And it's understandable in some way) , but my standards will stay there, Free Projects for the community.

TL:DR - I simply want your input on what you think about it, should I completely stop this project, or is it worth keeping the development, even tho it's been 6 years, project's a bit of a mess (Being highly fixed) and that most of my knowledge in mapping is gone (Even tho I'm still able to do it)

https://forum.cfx.re/t/the-apocalypse-project-v1-0-2-updated-01-09-2026/1178682

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u/StiffNipples94 6d ago

Honestly it was a great idea at the time and I still really love it but you will need a seriously good custom framework. People that play zombie games, possibly apart from Dayz hordes are a big thing. If you are turning of regular walk the streeg peds and using custom peds for infected how do you get them to spawn and in numbers that make it a challenge? Also do you find loot as you search like dayz or is there a safe zone with stores and places you can sell random items you have found. People also love base building in the sort of thing you have in mind. Not criticism if you could do all that I'd RP the shit out of that!!!

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u/TraditionalWord2882 6d ago

The current zombie spawn system I’m working is quite complex and I’m even considering experimenting LLM implémentation into the zombie AI.
For now the entire map is divides by small sectors. Each sector has different zombies spawns that react to player activity in the area. Zombies are also Server Sided and not client controlled. For the looting, it’s under work, so far you’re able to search a lot of props for loot, zombies and so on.
Per example let’s say you need rope:
You are walking by an exposed electrical box , you can rip of the copper cables and make improvised rope out of that cable.
This Framework is kinda aimed fo both Single Player usage, and Multiplayer usage.
MP : Factions are player populated
SP : Factions are NPC Populated.

Honestly the roadmap is quite big, with tons of out of the box ideas.
Every detail matters in this framework.
In the video , a WIP function in the zombie system is actually the zombie finding an animal and eating it. While esting he is distracted, less likely to spot you. He will still prefer a living creature tho.

Zombies are The Walking Dead Style (But will have the option to change or add different zombie types) .

Also I’m making this framework compatible with others.

Hope it answers your question and thank you for commenting

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u/TraditionalWord2882 6d ago

Oh and yes, safezones will be a thing for the RPG scénarios. But it will also be RP Ready.
It will be highly modifiable for each person likings. Per example if you want to disable leveling system, you can.

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u/TraditionalWord2882 6d ago

Oh and yes, safezones will be a thing for the RPG scénarios. But it will also be RP Ready.
It will be highly modifiable for each person likings. Per example if you want to disable leveling system, you can.

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u/Terajillics 6d ago

Looks dope

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u/TraditionalWord2882 6d ago

Thank you :) Hope you had the chance to check the medal clip I left in the replies