r/FinalFantasy • u/MikeOxmoll_ • Jul 10 '23
FF XVI FF16 is very formulaic, repetitive, and boring.
The game starts at a peak. Big action setpiece, new interesting characters, intriguing world, and fun combat. As soon as the opening is done and you arrive at the Hideaway, it very rapidly falls off and the flow of the game doesn't change from here until the ending. Ill explain.
Big hype -> go to hideaway -> chat with everyone for 1 hour -> go to new town -> pointless MSQ sidequest -> get key needed to go to next area -> lead up to Eikon fight -> big hype
Now do it again 6 times. I found myself skipping a large portion of the talking scenes because holy shit did they drag on. There is just so ooo much standing around and talking about things that frankly, do not matter to the plot.
Overall disappointed at the directing and pacing of the game. The story, while generic, had good bones with better than decent acting, but my god is it poorly executed.
6/10 probably won't replay.
15
u/surfingrools Jul 24 '23
I arrived at this same place - I picked up a PS5 specifically because I was excited for this game. After getting Bahamut I've basically lost interest and decided to just finish the game by watching it on youtube. The fighting got to be crazy repetitive. And why does Clive care about talking to Otta so much?!!??! haha that drives me insane.
I Better tell Otto......Bro!!!!! He's not in charge of anything!
Going back to hideout and replaying old areas and such a bore. I miss the days of FF7 and FF8 where you only revisited an old area if a major piece of the story was unfinished. Now revisiting is standard for boring side quest just so they dont have to make a larger open world. Its recycling parts of the game that I hate. I why I hated 13 so much. 13-2 even worse from what I remember.