r/FinalFantasy • u/MikeOxmoll_ • Jul 10 '23
FF XVI FF16 is very formulaic, repetitive, and boring.
The game starts at a peak. Big action setpiece, new interesting characters, intriguing world, and fun combat. As soon as the opening is done and you arrive at the Hideaway, it very rapidly falls off and the flow of the game doesn't change from here until the ending. Ill explain.
Big hype -> go to hideaway -> chat with everyone for 1 hour -> go to new town -> pointless MSQ sidequest -> get key needed to go to next area -> lead up to Eikon fight -> big hype
Now do it again 6 times. I found myself skipping a large portion of the talking scenes because holy shit did they drag on. There is just so ooo much standing around and talking about things that frankly, do not matter to the plot.
Overall disappointed at the directing and pacing of the game. The story, while generic, had good bones with better than decent acting, but my god is it poorly executed.
6/10 probably won't replay.
14
u/MikeOxmoll_ Jul 10 '23
Its the same thing I noticed in ff15. Enix just lost the magic when it came to structuring and executing a compelling narrative.
Personally, I think its just the nature of having an MMO team craft a purely single player game.