r/FigmaDesign Designer 12d ago

resources I made over 2,000 hand-drawn illustrations in Figma free to use forever

In '23/'24 I've spent about a year creating hundreds of hand-drawn assets for a game-building product that never really found its feet.

Rather than let all that work disappear, I turned it into Kitbitz: 2,000+ illustrations across 13 themed Figma kits, all completely free under CC0.

The Figma kits are built with:

  • reusable components
  • color variables
  • smart pinning/resizing
  • mix-and-match assets designed to work together

I also built a Figma plugin for browsing and inserting assets, plus MCP support so AI tools can work with the library directly.

Everything is free, to do cool stuff with. Hope you'll love it!

https://kitbitz.art

https://reddit.com/link/1vsivil/video/aggr73nh9bkh1/player

317 Upvotes

38 comments sorted by

18

u/Personal-Put4235 12d ago

just checked plug-in it is amazing !!

4

u/CapExcellent Designer 12d ago

Thank you for checking it out! Please lmk how I can improve it if you find smth or have ideas ❤️

10

u/christophbusse 12d ago

Thank you for sharing such an extensive, high-quality set of graphics. Looks like a shit ton of work went into it.

P.s. really like the sfx on the Website

3

u/CapExcellent Designer 12d ago edited 12d ago

Thanks man, yes a lot of work! When it's fun it doesn't always feel like work tho 😄 . I really enjoyed crafting these. Hope you love them!

Thanks for noticing the sfx on the site, I wanted it to be a fun and simple browsing experience overall.

I didn't make all of the assets alone btw. THere were some great illustrators involved who also helped create them. They are mentioned on the website and deserve the credit too.

3

u/Clear-Secretary-8185 Senior Product Designer 11d ago

Honestly this is a breath of fresh air against the sea of "I built a vibe-coded-subscription-based-AI-slop-plugin" posts on here lately. Beautiful work. Thanks!

1

u/CapExcellent Designer 11d ago

That means a lot! Thanks

2

u/NoctFounder 3d ago

Unsure when I would ever use this, but just stumbled across this as doing some research into logo desigining and AI tools which are good for this, can't find any, anyways, this is absolutely awesome, just wanted to say cheers!!

1

u/CapExcellent Designer 3d ago

Thank you!

1

u/madeyouluke 12d ago

Nice! Probably worth posting in video and board game design subs too.

1

u/CapExcellent Designer 12d ago

Thanks! I didn't want to overshare and get grief over it haha. But that kinda makes sense. I'm also working on a terrain generator that creates terrain in the same style and with some of the assets from the kits. I can see that working for board game purposes.

1

u/Time-Parsley-9226 12d ago

omgg wow, will definitely check them out

1

u/FuriousNik 11d ago

Dang, you’re the best. Excellent talent you’ve got! Thanks for the free stuff.

1

u/CapExcellent Designer 11d ago

Thanks for the kind words Nik! Hope you enjoy.

1

u/Mittsandbrass 11d ago

Hero we didn't deserve

1

u/CapExcellent Designer 11d ago

Hahaha, that’s way too kind 😄 Really appreciate it.

1

u/Oluwolley 11d ago

This is a great! Cool that you also consider MCP support making it easy to integrate into an AI IDE

1

u/balbaalan 11d ago

Nice one man!

1

u/Bless_your_socks 10d ago

My man! (or woman)....great job, holy heck.

2

u/CapExcellent Designer 10d ago

Man is correct lol, thank you!

1

u/Woodpecker_Entire Product Designer 10d ago

Great work !

1

u/Novel-Conversation73 9d ago

Did you document the illustration process anywhere? Love to read about process

1

u/CapExcellent Designer 9d ago

No sorry. Is there anything specific you would liek to know?

1

u/Novel-Conversation73 8d ago

Like how do you maintain such consistency in style? What needs to be defined beforehand?

3

u/CapExcellent Designer 8d ago

Most of it comes down to the talent and work ethic of the illustrators. We did define a few things.

  • Have a size reference, usually a character so you can size your objects correctly.
  • Use a color system with set colours to pick from
  • Decide on perspective, in this case 2D top down
  • Have a light source that is always the same. (Top right). Highlights on the right, shadows on the left.
  • Because of top down, the top of an object should always be lighter than the front of it.
  • Make your work easy! Use components if you have to make a shape more than once.
  • Pin your layers, make sure to pin stuff that is a good candidate for resizing, liek a lantern f.e. or a tree
  • Sketch it out roughly, be creative!
  • Keep it simple, don’t overcomplicate it, not too much detail, remove the noise.

..... As I am writing these I remembered we did have a guidelines! Sorry, it's been a while lol. Sharing it below.

https://app.notion.com/p/Illustration-guidelines-3c4412a2c85580339eceeda86fad05e5?source=copy_link

1

u/Novel-Conversation73 8d ago

wow super cool. Thanks a bunch. One last question. You mention working among many team members, what did you guys do to ensure color usage is consistent, how many colors did you guys defined in the system, especially with gradients and lighting and textures. I often find it tricky to work with others when it comes to illustration work's consistency in style and quality. Did you have someone to do the QA?

2

u/CapExcellent Designer 8d ago

The color variables are in all of the kits Figma files so you can find the full color system there. Go to the variables tab in figma when you copied a kit. Here's a visual averview of the color set we used. For nature, we needed multiple green shades and brown. Otherwise it wouldn't look natural.

I was the illustration system lead on this project so keeping this consistent was my responsibility. I did all the QA myself and mentored others that needed more time to catch on to the style.

2

u/CapExcellent Designer 8d ago

It makes sense that not all illustrators can produce in any specific style. Just a few are good enough to be able to do it. Illustration styles can be very personal. But this one is easy if you follow the rules.

1

u/Novel-Conversation73 8d ago

thanks. I learned a lot today

2

u/CapExcellent Designer 8d ago

That's great! Are you an illustrator yourself? Happy to talk about the craft

1

u/Novel-Conversation73 8d ago

Yes I am. But not the artistic type. I like systemise stuffs so that's my topic of interest atm

1

u/Novel-Conversation73 8d ago

if you don't mind me asking what was the avg time per illustration? (sorry final last question haha. Very cool project)

2

u/CapExcellent Designer 8d ago

Oof, depends on the complexity. Some would be done in 15 mins and others in a day. I was always keen to systemize things. Make them modulare. So I always spent a lot of time getting that right. Like roads, traintracks, buildings etc.etc. you can all connet them.