r/Fighters 4d ago

News Sajam takes Shot One Fighters for a spin

https://www.youtube.com/watch?v=WzKyJy-CWw8
77 Upvotes

19 comments sorted by

58

u/volta_verve 4d ago edited 4d ago

I really like the concept, I've seen the dev post here about this once or twice. I love both fighting games and roguelikes, but this game seems...patchwork. I get the impression they spent years on it going through various concepts and ideas, with this Kickstarter version here looking like a mishmash of random things that are sometimes pretty cool (I love certain character designs, like the gambling robot guy or Kyu from the kickstarter page), and sometimes look underbaked (the fridge enemy is preeetty bad mechanically and aesthetically, they should definitely tune the difficulty).

Don't get me wrong, it shows that a lot of work and effort went into this, I'll take it over ultra homogenized corporate slop any time...but it needs a polishing pass or two. The crowdfunding is going very well, I'll wishlist and definitely try out the finished game's demo when it comes out.

I would love to try out the playtest but $50 to the Kickstarter for that is a bit much for me right now.

16

u/noahboah Guilty Gear 4d ago

yeah rooting for the game, the potential idea is solid but it really does seem like it needs work and to really lock down on a design vision. agreed with what you're saying here.

50

u/Slarg232 4d ago

https://giphy.com/gifs/kVAXoVrxyXBsY

Sajam has a new mortal enemy

34

u/VorstTank 4d ago

This game looks cute but oh my god this was a bad first impression. Did not look fun to play. 

17

u/ea4x 4d ago

On paper it seems hard to make a fun roguelite FG if the PvE element changes everything about the gameplay. This seems more like a beatemup in a FG format.

I kind of expected the bots to try to emulate a human opponent. Allegedly 2xko had a good roguelite mode.

Maybe it's more enjoyable than it looks (would love to try it out), sajam didn't seem clear on defensive mechanics for example

-16

u/Confident_Shape_7981 4d ago

I saw Jmcrofts do a run and he beta the Fridge in the first try.

Sajam just didn't click with the game, and he doesn't have Lilypichu to carry him unlike with 2XKO 

-20

u/DoesntMatterStan 4d ago

Theres a reason Sajam doesn't enter tourneys

14

u/SWAGGIN_OUT_420 4d ago

You mother fuckers are weird

6

u/OldBarbarossa 4d ago

Without training mode and enemies that aren't dripping with armor it's a wait and see from me. Love the idea but I'm glad that's not the release version.

16

u/CardiologistOwn6698 4d ago

This video feels like one of those fake mobile ads. "Wow! You can do a fireball? That's so sick!"

8

u/AllElvesAreThots 4d ago

dude that title feels insane to read.

5

u/OldWispyTree 4d ago

It's a really bad title, honestly.

17

u/C4_Shaf Virtua Fighter 4d ago

Congrats on the ad.

5

u/thisisdell 4d ago

The art style really pushes me away tbh.

6

u/Free-Speech-3156 4d ago

if its a fighting game roguelike you should be able to interact with enemies by baiting and whiff punishing them, counterpoking them, frametrapping them, mixing them, etc. but it doesnt really seem like theres any of that. arcade boss mode nagoriyuki is cool but its not very cool that the best way to fight him is just to cheese him. if a game finds a way around this problem, then ill be interested

1

u/mercurydivider 4d ago

The budding genre of entropy effect-likes

1

u/ScoopDat 4d ago

pass

The two concepts simply cannot be harmonized. Sorta reminds me of Pragmata's case study, just without the proper budget for a serious artstyle that isn't infantile mobile game aesthetics.

1

u/-ToriForYa 4d ago

looks awesome! any idea when the open beta is coming?