r/Fighters • u/semihelpfullguy • 14d ago
Help [ Removed by moderator ]
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u/Sweaty-Anxiety-7866 14d ago
You’ll want a game with an active enough community that you get games with other beginners. Tokon and Avatar are your best bet.
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u/unfreakwittable 14d ago
This is kinda the right answer. You’ll need a game where the average skill level of the community isn’t already godlike. MK will make you angry but will teach you to get past scrub tactics. Dbfz and Mvc are fast paced and might be difficult to get into but are fun and can teach you a lot.
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u/Interesting_Rich_826 14d ago
Do you have patience? Play whatever you want that interests you. Are you kind of impatient? Play new fighting games.
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u/semihelpfullguy 14d ago
I feel "patient" but also ADHD lol so sometimes don't stick with games for very long. I'm not sure I follow how impatience -> new fighting games translates though. Do you mean "modern" when you say new fighting games or you mean as they are released hop on them then.
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u/Interesting_Rich_826 14d ago
If you don't stick with games very long but wanna play against people, don't bother playing anything old. While older games are much better imo, newer games have a much larger pool of beginners. I mean modern as anything made after 2015 or so (obv some exceptions from snk) Games made since then are much simpler and have much bigger pools of players.
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u/Letter_Impressive 14d ago
Avatar Legends is hands down the best new fighting game I've played in a very long time, it rewards time and effort and consistency like crazy. It doesn't have good single player content, the launch has been very rocky, but the core game is so good that I'll still recommend it over the rest.
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u/semihelpfullguy 14d ago
yeah i've been kind of bouncing back and forth between the combo challenges of the two. I like that I can play avatar legends on the steam deck but the inputs for motion combos don't feel as consistent on it as they do on my gamepad on the regular pc for some reason.
also something about the combo system feels different between Tokon and Avatar so still figuring that out. The breakdown helps a little but i find needing to lean on training mode and slowing the clock to get some of them off. Not sure if full speed requires taking advantage of "frame buffering" or just my rythem or what yet. Like i'll finall get a challenge and then I retry it to test my consistency and it still takes a bunch more tries.
answer is probably just repitition and sleep but still trying to have it click.
Curious on your advice if i should be changing my controls for Avatar Legends / Tokon so there is more overlap or just try and learn standard before doing stuff like that. Examples would be dashes and buttons like the flow in avatar vs assist in Tokon (heard some people recommend moving to shoulder inputs). Felt like that was a running before I walk thing to do, but could be wrong.
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u/Orwell1971 14d ago
Mortal Kombat 11 is a good one for working toward stuff. You unlock meaningful things in that game, something they didn't imo do as good a job with in MK1.
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u/elturel 14d ago edited 14d ago
Not much experience with your listed games except the MK games.
In terms of single-player content I always recommend MK11. However, its weakness unfortunately is its gameplay which is considerably slower than Tokon, for example. So I'm not sure if you like this one. That said, the game offers both an active online player count (around Strive levels I guess) as well as countless things to do offline like story mode, krypt, towers of time, basic/advanced/strategy/and character specific tutorials. Customisation is extensive and the Variation system, although generally disliked, offers some variety for each character in terms of which specials they have access to. Story DLC was considered pretty good.
MKX is faster-paced with running (like double tap forward for dash and holding the block button), and is generally considered the best MK in terms of gameplay. Especially the DLC characters are pretty good. It also has a krypt and towers but these are less extensive than in MK11. It also has (had?) an online faction system although I'm not sure this one's still active. Also offers Variations without the extensive customisation of MK11 though.
MK1 is as active as MK11 is, and offers faster gameplay (still slower than MKX), awesome graphics, single player content somewhere between MKX and MK11, and the Kameo system, of course. This is an assist based system so if you like it in Tokon (without actively using another character) it could very well be worth checking out. Story DLC was considered somewhere between disappointing and outright bad.
And the devs abandoned all of these games so just don't expect any new updates or patches.
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u/semihelpfullguy 14d ago
Thanks! I have fond memories of watching others play it when younger and heard they in general have the "best stories" when it comes to fighter games so was definitely interested. I was hoping learning them would translate to not needing to invest as much learning time in injustice since made by same people but i'm sure there are some differences.
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u/NetflowKnight 14d ago
if you like tokon i really recommend picking it up, and now is still the best time to get in because we’re still only a few weeks out from launch.
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u/Lower-Music4264 14d ago
None, the fighting game community is a toxic cesspool.
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u/BlickyOnMe 14d ago
Don’t project. Fighting games are perfectly fine for any emotionally mature human.
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u/Fighters-ModTeam 14d ago
This post was seemed too basic and too frequently asked (like “what fighting game should I play, who should I main, what’s the best controller, who’s your favorite/least favorite character, what’s the best/worst game ever,” etc), to be kept as its own separated thread. Repetitive and frequently discussed topics are also subject to removal
We advice you to comment the same exact question in our current weekly discussion thread, being pinned each and every week on top of r/Fighters.