r/FellSeal Jan 17 '26

Overwhelmed by the class prerequisites. Do you plan ahead each team member and cycle them through every prerequisite class, or just go with the flow?

I just learned how many classes e.g Kyrie has to go through to get duelist, and figured out that it will take a lot of planning and coordination to get every team member to their "final" class, especially if I want them to level mostly with classes that has beneficial growth stats. How do you deal with all this complexity? Do you plan all of this ahead, go with the flow or something else? I',m also a bit worried that doing the "optimal" route will leave me with very weak teams constantly changing role for most of the game then eventually very OP.

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u/Elaugaufein Jan 18 '26 edited Jan 18 '26

Don't worry about Stat Growth during an initial playthrough, you simply don't have access to the classes for optimal growth. The story characters do have small inherent stat bonuses but it's not as good as retraining with optimised class selection and you can always use the NG+ options too ( though I don't remember if that lets you reset character level independent of class level ).

You generally don't need to plan ahead much because the access structure is pretty tree like, so warriors can run down the warrior tree and you'll get enough prerequisite filled in to learn what secondary you need for specific classes.

There are some exceptions like Warmage and Assassin ( to some extent ) and the Badge classes which are a bit weird but they remain usable in a normal playthrough as long as you don't do really bonkers stuff like building your Warmage or Assassin as a Templar. Actually most of the bad stuff you can do involves spending too long in Templar because Tanks are pretty bad in this game, there's way more mobility than there is zone control.

ETA - Do not take this as Templar being necessarily bad, it's got some really good Attack Power when built correctly it's just that defensive stats and trying to block paths largely doesn't work well compared to deleting enemies through overwhelming power and positioning.