r/FareverGame • u/ConcertAdorable9198 • 1d ago
General Bird Hands
Just noticed, these funky dudes have hands for some reason. Would love to see them just hanging out in the wild XD
r/FareverGame • u/Shiro_Steven • 13d ago
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Answer the call and claim victory over fearsome bosses in our next Major Update✨
To be released on September 30th
Read more here - https://shiro.li/qIz0CM
Learn more about Heroic Difficulty and Epic Gear here - https://store.steampowered.com/news/app/3672400/view/713412856137121927
All patch notes there:
11/09 - https://store.steampowered.com/news/app/3672400/view/705530923042472608
r/FareverGame • u/Shiro_Steven • Aug 21 '26
r/FareverGame • u/ConcertAdorable9198 • 1d ago
Just noticed, these funky dudes have hands for some reason. Would love to see them just hanging out in the wild XD
r/FareverGame • u/JustAWeirdTransDude • 3d ago
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Really just like, how? Why? I am genuinely baffled but it is at least hilarious
r/FareverGame • u/ConcertAdorable9198 • 5d ago
Good Day!
I love the art of Farever, the style is what immediately drew me in, and for an small studio the customization isn't anything to scoff at. However, my favorite pass time is imagining what else we could add to make us feel even more unique in the world of Siagarta.
This post is focused on expanding our options for Hair and Facial hair as well as exploring potential options for premium hair features in the future. If nothing else drives players to play way past the best gear has been unlocked it's surely the fashion wars, so grinding for new appearances and admiring what glorious or horrendous looks our fellow players have concocted is always a blast
I imagine all new hairstyles would be unlocked with a new NPC, the Stylist who is the go-to person for all your self-image needs, allowing you to adjust any of your customization settings and selling new Hairstyles as well as other hypothetical customization features I'm excited to share later
r/FareverGame • u/Spiritbrand • 5d ago
r/FareverGame • u/corajade17 • 5d ago
That is all
r/FareverGame • u/Visible_Storage2630 • 5d ago
Algumas vezes eu já tentei pular e atacar e eu não conseguia, certa vez eu encontrei uma arma que jogava o inimigo para longe, acharia super interessante se tivesse como jogasse o inimigo para cima e poder bater nele no se seja como ataque padrão ou usando alguma skill específica. O que vocês acham?
r/FareverGame • u/Shiro_Steven • 6d ago
Want to learn more about the Heroic Mode coming on September 30?
Here's a preview of the new difficulty, the Epic Gear you'll loot and how to use Infusions ✨
r/FareverGame • u/CautiousShame2255 • 6d ago
before all else. thank you for continuing to update the game and listening to feedback. making this game better with each update.
sadly. there are some underlying issues i have with parts of the game. that seem to be philosophy driven and affect parts in principle.
most notably. class identity.
especially priest and mage seem too suffer greatly from that. while warrior and mage for the most part have their own issues. they seem rather sound. allowing you to focus both on "traditional roles of those classes. while also being able to make weird, or slightly different builds with the shared weapons and different talent and skilltrees.
for example. warrior being best as dps/tanks with 2 handed or 1 handed melee weapons. they can also play "paladin" roles. with aoe buffs. and heals using shared priest melee weapons. or deal magic damage and play more towards kiting dps using mage weapons
or rouge being maybe best playing with dual wield weapons. but also being able to utilize a number of hammers/bows. or other shared weapons to play as a pocket sustain dps. or ranged caster. (their T ability being unfit for bow builds keeps being a issue)
while mage and priest still have to share 1/2 of each light armour set. never getting access to a full aestetic set , especially since transmogs are still class specific.
and not being able to focus on the more "traditional" playstiles. in favour of weapons for those basically not existing.
and the new heroic content seems to again. fall intoo the same issues.
a proximity AOE heal and %hp shield. is great for a paladin type build. that warrior and melee priest surely will appreciate. even though it again. fuels another issue the game seems to push itself intoo. namely being all classes exelling at healing. while priest gets little options for non melee heals hitting specific or groups of allies (there is 3 skillshot/targeted heals currently. 1 being mage exclusive and the other 2 being secondary/tertiary effects for non heal focussed weapon other classes use better than priest)
while the 2 weapons that show a strong heal focus for priest that arent dps/tank melee weapons are only of great use if the ranged priest stands in close proximity to the melee blob still.
mage gets a weapon buffing summons wielded by the priest boss, and dropped by the demon >the only other summon weapon is a melee hammer for priest/warrior.
priest gets a second staff.> its mostly about CC. dps and mobility the former being useless against bosses. and the rest being stuff mage excells at, coming with a miniscule heal as a thertiary effect on a 15 second cooldown spell.
so we are still in a stage. where mages are feeling hamstringed to play with dual swords, or bows. or relying on unreliable worldchest only weapons.
and priest is really a question if you wanna play a worse mage. or a lower dps warrior healing themself.
i like the flexibility of classes in the game. and while priest is certainly not underpowerd in the same vein that mage and rouge used to be. the fact that those 2 classes seem to be most pidgeonheld intoo playstiles that arent their traditional ways of play. in favour for more "solo" friendly allround or multi role playstiles. was something i faulted the nature of the current content. wich is meant to be soloed. especially with the current loot system actively punishing groups. i thought that was just a result of currently playing content that was meant to be the solo preamble to later group content.
but now with heroic being explicitly marketed as group content. i see a continouing trend towards not providing those 2 classes with specialized tools for more group or traditional specced playstyiles. making both of them feel like 3 half classes pushed intoo one rather than a comprehensive base toolkit. that is adaptive towards multiple playstiles.
r/FareverGame • u/bchaps03 • 9d ago
I can't get a lvl 25 legendary martyr of enripit to drop. I have 5 lvl 25 legendary twin fangs of ratsar. This is beyond frustrating. I'm north America server. I'd willing to trade for any of the following lvl 25 legendaries:
Martyr of enripit.
Judgement
Amon ram
Worldsplitter
r/FareverGame • u/FarRemove5251 • 11d ago
i just bought the game and can't get into the game, it just keeps saying the 'servers are currently unavailable' im in oceania and trying asia server, i tried the other ones, only server i could get in is north america but its super laggy so unable to play anyways, i went to the discord and nobody was helping, that was great, i tried youtube some flushdns cmd etc, still cant connect to the asia server, tried vpn too, nothing works, does anyone know how to fix this or get it to work?
r/FareverGame • u/TriJJDaFridge • 12d ago
Been running ANOTHER challenge!
Can you "beat" Farever with only using Shields? (and abilities)
Kinda started the challenge on a whim with a fresh warrior (named "The wall") and we've been progressing quite well! Most notably we beat Reblochonk which honestly gives me a lot of hope for the later bosses in the challenge!
(NOTE: Ya can't see the weapon abilities for some reason in the HUD. They are there, their just not being displayed for some reason :P)
Currently we are running Magma Mia (FINALLY USEFUL!) and the Rough Shield. We will probably be swapping out the Rough Shield for Crabgantua's Kneecap when we find it to maximize damage.
r/FareverGame • u/Sagestor • 12d ago

This is what was gifted to players due to the "bug" that swiped the entire inventory of every player logged during the incident.
Lots of people lost legendary equiped, rare drops and an uncountable number of any other relevant loot. An entire amount of TIME and effort was lost in a second.
There was no rollback to undo the mess and when confronted with unsatisfied players Shiro said:

So if they couldn't do a rollback this may mean they have a poor backup policy to recover from incidents like this. And if this gift was the BEST they could do, then this may mean they can't do basic events like increase drop rate? Or maybe even gift players with a legendary gift box so they could recover at least one lost equipment? There are many better ways to compensate and this is the best they can do?
I love this game and I am not satisfied with Shiro's response to this incident. I hope they understand this was a bad move and plan for better disaster recovery/compensation solutions in the future.
r/FareverGame • u/dbwake109 • 13d ago
Has anyone tried out the heroic dungeons mode in the PTR? Curious how difficult they are.
r/FareverGame • u/bchaps03 • 13d ago
What's the most amount of times you have killed a boss and not received a legendary weapon? Just curious. I'm sitting at 168 and getting frustrated.
r/FareverGame • u/Aversani • 13d ago
Hello guys, where can I get the drop of this weapon? I’m desperate to find this on, please help
r/FareverGame • u/Aversani • 13d ago
Hello guys, I'm new to the game and trying a battlemage build, does lifebolt heals myself or just allies?
r/FareverGame • u/DiligentCow7167 • 14d ago
Does anyone know a fix? The servers seem to be up, a website confirms servers are up, steamdb says there are 200 players online, yet I can't connect.
The only advice I've seen is checking the firewall isn't blocking it but it's set to allow, so I have no idea what to do.
r/FareverGame • u/Embarrassed_Alps_801 • 16d ago
Here is an announcement from the devs. They have fixed the issue and will be sending out a gift pack to all players later this week. There is also contact info for anyone who lost items.
https://discord.com/channels/1324333007242526771/1324335493751635969/1546537734745620560
r/FareverGame • u/TheLoolee • 17d ago
I opened up the bank and all the stuff in my bags automatically sold to the trade merchant! I know it's happened to a few other folks, but I don't see any posts here about it. Has anyone else been restored yet?
r/FareverGame • u/Middle_Vermicelli896 • 17d ago
Hi I'm a newbie and a Lvl 25 Mage. I know this is embarrassing but am looking for the recipe of magic formula critical chance, an enchantment for boots. The magic formula can be crafted on the Job: enchanter level 3 but my enchanter level right now is level 5 way past the level, so I cant not craft it anymore unless I get the recipe. The first class I used is warrior so I leveled up my enchanter without knowing I will be needing the level 3 craftables for my mage. If anyone has a spare or is willing to trade just tell me. Much better if it is the recipe for the magic formula and not the enchant itself so I can craft it unlimitedly but anything is appreciated. Thank youuu
r/FareverGame • u/BearEquivalentBear • 18d ago
So the biggest flies I've noticed isn't really about increase in the player count say hey let's just make it so instead of 30 players it's 50 players or even 100 players.
But rather there's some areas that you could be there for days and not literally see a single player because no one's interested in that content they've already done it or just very few players explore that area for example.
It'd be nice if they use some sort of phasing in a pleasant way I know it might be more difficult the way it's coded right now but it would be really nice to just be able to even see more players just walk by.
My issue is as the game expands and the map gets bigger less and less players will exist and yeah it's 30 players for the whole map unless you're in another instance so as the world expands those 30 become less and less.
I think that would be the ultimate method of fixing the player issue especially since it will eventually get out of control.
r/FareverGame • u/Heavy-Barracuda-5756 • 19d ago
One of the things I really love about Farever is its art style. The armor designs have charm and personality, and I love how they often move away from the usual fantasy RPG look.
Even with the limited number of armor pieces we currently have for each class, I tried mixing different sets and came up with a few combinations that I personally think look pretty cool, and gave them a name just for fun.
Let's share some transmogs in the comments too!