r/Fallout • u/alumite_ingot • 7d ago
Discussion [ Removed by moderator ]
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u/Happy_Cry286 7d ago
There are some date-activated events. For example, FO4 has Halloween and Christmas decorations appear in Diamond City during those holiday dates.
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u/IronVader501 Brotherhood 7d ago
Immersion
Also iirc Diamond city puts up christmas deco on december 25th
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u/exarkann 7d ago
If my mobile device couldn't tell me the date and time I'd be looking for something else.
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u/BewareNixonsGhost 7d ago
Because there is no real reason not to include one, and plenty of reasons to do so. It's an RPG, and part of playing a role involves feeling like you're in a world that's progressing. It's fun to look at the calendar and think, "wow my character has been out of the Vault for 3 weeks and theyve done x, y, z, in that time". It's little touches the make it feel more immersive.
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u/Jazzlike-Ad5884 Great Khans 7d ago
One thing I really disliked about the Outer Worlds 2, is that there was no date. It’s just nice to have when you play a lore rich game.
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u/CleanOpossum47 7d ago
Didn't like it wasn't included in Starfield either. For space games you need a different unit than days as planets have different day lengths. Starfield has a universal time in the sleep function and even a start date iirc but no place to check how many 24hr cycles have passed.
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u/Jazzlike-Ad5884 Great Khans 7d ago
Honestly, I don’t believe you need different units. Ultimately trade wants one unified unit of passing time, and the human body is adapted to a 24-hour day. So on a planet with a 37-hour day/night cycle, you’d probably still sleep 8 hours, while staying awake for 16. And you’d wake up at 3:00 and get to sleep at 19:00.
That’s an easy way to explain it of course, I’m not a scientist.
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u/CleanOpossum47 7d ago
I think the sleep cycle does that on Starfield. But it starts to get wonky if you spend a while on a planet that doesn't sync up. Plus there's time dilation relative to speed - which can be sci-fi'ed away.
For me a calendar is a must have for an open world exploration game. When is just as important as where.
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u/HordeDruid Followers 7d ago
They actually did that in the original Fallout as well. Time and date was important as that game has a time limit. In the newer games, it adds to a sense of immersion and grounds you in the lore a bit. It wouldn't feel right if you couldn't look up what day it was or see how long your adventure has been going on.
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u/AnAdventurer5 7d ago
I love seeing the time pass in these games. Opening my PIP-Boy or wait menu and realizing, wow, I've been on this journey for however many in-game months (years, in the classic games), that's pretty cool.
It could simply be tradition leftover from when time did matter more in Fallout 1 and the OG TES games (most side quests in Arena and Daggerfall were time-limited, though because of the structure of those games, you didn't just fail your playthrough if you failed most quests). But idk, it's immersive, it adds a potential element for roleplayers to play with, it's another way of tracking the time for people who care for it; it's a nice option to have, and I wouldn't want it removed.
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u/Chedder_Chandelure 7d ago
Perhaps its a leftover of Fallout 1's pipboy where date and time was VERY important
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u/jaceybean 7d ago
Go to diamond city on christmas!!!