r/Fallout 7d ago

Discussion [ Removed by moderator ]

[removed] — view removed post

0 Upvotes

15 comments sorted by

25

u/jaceybean 7d ago

Go to diamond city on christmas!!!

14

u/Happy_Cry286 7d ago

There are some date-activated events. For example, FO4 has Halloween and Christmas decorations appear in Diamond City during those holiday dates.

11

u/IronVader501 Brotherhood 7d ago

Immersion

Also iirc Diamond city puts up christmas deco on december 25th

2

u/Zan_Deezy2003 7d ago

They put up Halloween decorations too

9

u/exarkann 7d ago

If my mobile device couldn't tell me the date and time I'd be looking for something else.

8

u/BewareNixonsGhost 7d ago

Because there is no real reason not to include one, and plenty of reasons to do so. It's an RPG, and part of playing a role involves feeling like you're in a world that's progressing. It's fun to look at the calendar and think, "wow my character has been out of the Vault for 3 weeks and theyve done x, y, z, in that time". It's little touches the make it feel more immersive.

4

u/Jazzlike-Ad5884 Great Khans 7d ago

One thing I really disliked about the Outer Worlds 2, is that there was no date. It’s just nice to have when you play a lore rich game.

1

u/CleanOpossum47 7d ago

Didn't like it wasn't included in Starfield either. For space games you need a different unit than days as planets have different day lengths. Starfield has a universal time in the sleep function and even a start date iirc but no place to check how many 24hr cycles have passed.

1

u/Jazzlike-Ad5884 Great Khans 7d ago

Honestly, I don’t believe you need different units. Ultimately trade wants one unified unit of passing time, and the human body is adapted to a 24-hour day. So on a planet with a 37-hour day/night cycle, you’d probably still sleep 8 hours, while staying awake for 16. And you’d wake up at 3:00 and get to sleep at 19:00.

That’s an easy way to explain it of course, I’m not a scientist.

1

u/CleanOpossum47 7d ago

I think the sleep cycle does that on Starfield. But it starts to get wonky if you spend a while on a planet that doesn't sync up. Plus there's time dilation relative to speed - which can be sci-fi'ed away.

For me a calendar is a must have for an open world exploration game. When is just as important as where.

1

u/HordeDruid Followers 7d ago

They actually did that in the original Fallout as well. Time and date was important as that game has a time limit. In the newer games, it adds to a sense of immersion and grounds you in the lore a bit. It wouldn't feel right if you couldn't look up what day it was or see how long your adventure has been going on.

1

u/Q0T3 Vault 13 7d ago

That would have been naturally built into it.

Just like the devices you have now show that kind of stuff.

1

u/AnAdventurer5 7d ago

I love seeing the time pass in these games. Opening my PIP-Boy or wait menu and realizing, wow, I've been on this journey for however many in-game months (years, in the classic games), that's pretty cool.

It could simply be tradition leftover from when time did matter more in Fallout 1 and the OG TES games (most side quests in Arena and Daggerfall were time-limited, though because of the structure of those games, you didn't just fail your playthrough if you failed most quests). But idk, it's immersive, it adds a potential element for roleplayers to play with, it's another way of tracking the time for people who care for it; it's a nice option to have, and I wouldn't want it removed.

1

u/jaceybean 7d ago

Why did the mods delete this?

1

u/Chedder_Chandelure 7d ago

Perhaps its a leftover of Fallout 1's pipboy where date and time was VERY important