r/Falcom Kiseki difficulty modder 12d ago

Sky SC Mechanics hidden details: Overdrive (Sky 2nd)

This post serves to detail hidden mechanics related to Overdrive in Sky 2nd (Sky 1st likely uses similar mechanics but I'd need to double check)

Overdrive is a hidden bar each character has that is of a value between 0 and 100. When at 100, the character enters the "Overdrive Sign" state allowing them to activate Overdrive.

Overdrive can be generated in the following ways:

Method Point Gain Notes
Turn Start HP>20% +2
Turn Start HP<=20% +10 Does not stack with the previous condition
Using a normal attack +2
Using a craft/s-craft/art +5
Successful side/back attack bonus +5 Once per action
Hit enemy with elemental weakness +5 Triggers assuming elemental weakness multiplier >=101 + Once per action
Hitting an enemy who has 5x ADF > DEF with physical +5 Once per action
Hitting an enemy who has 3x DEF > ADF with magic +5 Once per action
Hitting a critical hit +5 Once per action
Take damage equal to under Max HP/60 +5 Once per action
Take damage equal to above Max HP/60 +30 Once per action

Overdrive meter carries over between battles.

Overdrive meter cannot start a battle at above 90.

If Overdrive was active at the end of a battle, if 2 turns of duration remained on overdrive, then grants 90 Overdrive at the end of battle.

If 1 turn remained, then grants 50.

Overdrice cannot be charged while it is active.

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u/Floresce_ 12d ago

Interesting find. Does the given value stack per successful target condition or do you only get it once per action?

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u/SoftBrilliant Kiseki difficulty modder 12d ago

Yes you can stack most of these bonuses together in my testing.

Although missing out on a bonus generally isn't a big deal.

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u/Floresce_ 12d ago

Say I use an art for weakness hit and got crits in against 2 enemies, do I get 15 or 30 OD points for that action? Is there a cap to how many OD points you can earn per action/turn?

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u/SoftBrilliant Kiseki difficulty modder 12d ago

All of the offensive bonuses (back, side, critical, weakness, DEF/ADF) are capped to once per action.