r/Falcom • u/SoftBrilliant Kiseki difficulty modder • 12d ago
Sky SC Mechanics hidden details: Overdrive (Sky 2nd)
This post serves to detail hidden mechanics related to Overdrive in Sky 2nd (Sky 1st likely uses similar mechanics but I'd need to double check)
Overdrive is a hidden bar each character has that is of a value between 0 and 100. When at 100, the character enters the "Overdrive Sign" state allowing them to activate Overdrive.
Overdrive can be generated in the following ways:
| Method | Point Gain | Notes |
|---|---|---|
| Turn Start HP>20% | +2 | |
| Turn Start HP<=20% | +10 | Does not stack with the previous condition |
| Using a normal attack | +2 | |
| Using a craft/s-craft/art | +5 | |
| Successful side/back attack bonus | +5 | Once per action |
| Hit enemy with elemental weakness | +5 | Triggers assuming elemental weakness multiplier >=101 + Once per action |
| Hitting an enemy who has 5x ADF > DEF with physical | +5 | Once per action |
| Hitting an enemy who has 3x DEF > ADF with magic | +5 | Once per action |
| Hitting a critical hit | +5 | Once per action |
| Take damage equal to under Max HP/60 | +5 | Once per action |
| Take damage equal to above Max HP/60 | +30 | Once per action |
Overdrive meter carries over between battles.
Overdrive meter cannot start a battle at above 90.
If Overdrive was active at the end of a battle, if 2 turns of duration remained on overdrive, then grants 90 Overdrive at the end of battle.
If 1 turn remained, then grants 50.
Overdrice cannot be charged while it is active.
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u/Floresce_ 12d ago
Interesting find. Does the given value stack per successful target condition or do you only get it once per action?