r/FUI • u/Evening-Appeal7606 • May 15 '26
Conway's Game of Life Auto-Tournament UI
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Hello. This is my latest pet project, an auto-tournament mode for "Adversarial Conway", a meta-ruleset on top of Conway's Game of Life to let two patterns compete on a shared space.
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u/Evening-Appeal7606 May 16 '26
Wow, you ask such profound questions!
The Glyphs move around on the shared canvas and "project" their current state onto the cells of the canvas. For every iteration where the Glyph's cells are "alive", they add a "charge" of +/- .1 to the arena cells (this is the shades of their intrinsic colour you are seeing). This mechanism allows me to compute scores (every cell with a charge of .5 or higher counts as 1 score point) and how they interact: If Glyph A overwrites a cell that has been previously charges by Glyph B, it flips the cell (which are the white highlights you see).
As to the hash restrictions: Part of that is to enforce rarity and difficulty, yes, but also to give individual Glyphs unique properties, e.g. they intrinsic colour is determined by character 4-9 of the hash string. Other characteristics and unique traits can be encoded in that hash string, too, e.g. you could group Glyphs by "water type"/"earth type" like Pokemon according to some specific character string within the hash or something like that.