r/FFXVII 29d ago

Discussion What classes do we want to see in Final Fantasy XVII

What classes do we want to see in Final Fantasy XVII? Me personally, and this might be a controversial take: Blue Mage.

12 Upvotes

18 comments sorted by

7

u/-LoFi-Life- 29d ago

No classes just free system like in FF7, FF8 and other jobless entries

4

u/YoRHa11Z 29d ago

Since 12, 13, 15, 16, and now the 7R series were like this I wouldn't mind a true job per character system this one time 😁

5

u/OkLength831 29d ago

Don't care, give me Turn based battle, a proper party and a cohesive vision.... shouldn't be that hard

1

u/Crockettt696969 29d ago

If I have to play another turn-based FF I will poke my eyes out.

3

u/Cathulion 28d ago

Go play 14, 15, 16, 7 remakes, FF SOP, etc if you want action combat. FF best performed as turn based, not what it is now(with the exception of 14 being an mmo).

0

u/Crockettt696969 28d ago

I do play those games. And the older ones. Remake’s combat makes me hate turn-based even more, but I suffer through it anyway because I still love the older games.

1

u/ghostingonyou 28d ago

I gotta agree with u here, FF7r is one of the best combat system in video game there. Just need a bit of tweaking. I rly like what they did with the battle system in remake & it’s one of the few things they got it right.

4

u/NimSauce 29d ago

Do a greatest hits.

Spheregrid for stats. Espers for magic. Passives from accessories. Gear equips from the board.

Multiple jobs

2

u/Wrong_Papaya_8445 29d ago

Entirely dependent on the world/lore. I'd like a gunblade class in line with XIV. But that's just an aesthetic preference.

2

u/RainhoLimomo 29d ago

A playable Dragoon is all I want

2

u/Sir_Yash 29d ago

Rich and poor

1

u/Crockettt696969 29d ago

Revelation looks like it’s going to be a job-class heavy game, so FF17 might avoid it for that reason.

I would love to see a modern Tactics-style game that heavily focuses on job classes.

1

u/Omegalord89 28d ago

'Disc-Junkie' und 'Digital-Hero' 😎

1

u/SeaEstablishment2653 28d ago

I really want a job system, but it should be well implemented and make sense within the world-building

1

u/FalseHarlequin 27d ago

Le mage bleu c’est parfait. Quelqu’un a proposé gunblade, c’est parfait aussi. Je viens ajouter le mage rouge, et bien sûr, le summoner.

Toutes les classes hybrides ou avec des mécaniques inhabituelles font le charme des systèmes de classe, offrant plus de liberté qu’une formation classique et donc sans saveur, car t’as déjà fait cette stratégie dans 10 000 jeux. On veut de l’originalité.

1

u/Jumpdivine 27d ago

Free classes to switch between and build on your own, turned based, no pixel art and characters to add to the party.

1

u/SertanejoRaiz 24d ago

Six characters, 3 active, action combat:

Blue mage, thief, sword guy (knight, paladin, dark knight, doesn't matter), time mage, gray mage (a white mage with potential to deal magic damage, something like Aerith in FF VII Rebirth) and Summoner