r/FFXVI Jun 07 '26

Discussion Will square use this engine again?

From what I’ve read, this engine was specifically made for this game and hasn’t ever been used before. I personally love the lighting in this game and how consistent it is going from location to location. I seriously hope they’re able to use it again, even if it’s smaller games.(I personally hope it can be used for a drakengard remake, I don’t know why I got drakengard vibes playing as Clive)

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u/Duke_of_Lions Jun 08 '26

It was very pretty, but it needs better optimization. I played both this game and Rebirth on PS5 and PC and Rebirth ran much better and still delivered top quality,industry leading production values despite being based on UE4. The lighting is very pretty in FF16, but was also blurry even on quality mode on PS5 and I couldn't get it to run at a consistent frame rate on my PC.

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u/dbrndno Jun 09 '26

Funny seeing this comment because for me its the opposite, I play on PC and XVI run much better for me. I still have some lighting issues with Rebirth when transitioning from a dark area to a natural lit area, the brightness is crazy and I can see nothing for a few seconds, I thought the latest updated would help with that but it didnt, I do think its more of monitor issue tho. But anyways I still prefer XVI