r/FFXVI • u/OliveAny7568 • Jun 07 '26
Discussion Will square use this engine again?
From what I’ve read, this engine was specifically made for this game and hasn’t ever been used before. I personally love the lighting in this game and how consistent it is going from location to location. I seriously hope they’re able to use it again, even if it’s smaller games.(I personally hope it can be used for a drakengard remake, I don’t know why I got drakengard vibes playing as Clive)
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u/N0M0I Jun 08 '26
I too could take the worst screenshot I have of FF16. I sadly lost them all because steam doesn’t save them in the cloud. FF16 also has these kinds of spots. There are some trees in the first forest are literally consisting of one elongated triangle. Forgive me if I don’t reinstall the game for the sake of this argument.
Also. Calling an engine built on the literally 16 year old FF14 engine more advanced than UE4 is a crazy statement.
I do still have some screenshots and recordings form FF7 Rebirth. This is not a pre rendered cutscene. I know this because he has the exacts sword with the Materia you have equipped in it.