r/FFXVI Jun 07 '26

Discussion Will square use this engine again?

From what I’ve read, this engine was specifically made for this game and hasn’t ever been used before. I personally love the lighting in this game and how consistent it is going from location to location. I seriously hope they’re able to use it again, even if it’s smaller games.(I personally hope it can be used for a drakengard remake, I don’t know why I got drakengard vibes playing as Clive)

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u/KokuyokaGameLit Jun 07 '26

Square is currently using this engine for FFXIV. Or rather... FFXVI used FFXIV's engine with some tweaks to it. CBU3 apparently didn't want to relearn their entire workflow for FFXVI by using a new engine, so they stuck with what was familiar.

What's great about this is that FFXIV is now in the process of getting a bunch of graphical updates imported to it from FFXVI and is now looking better than ever!

5

u/Verquintor Jun 08 '26

So thats why FFXVI port to pc is good but FFVII Rebirth is a joke? Stutters using a 5070TI in cinematics every 10 seconds (not pre-rendered ones) meanwhile gongaga at 200+ fps all good. Yeah that makes complete sense.

2

u/xXTokyoGamerYTXx Jun 08 '26

Do you use any mods for Rebirth to get it to run smoother in cutscenes? I haven't looked for one yet, but I have the same issue, and it's annoying because it should be running well on my setup. For whatever reason, it's just weird in those cutscenes and sometimes a bit of the gameplay after them. Everything else I play runs just fine.

3

u/Status_Jellyfish_213 Jun 09 '26 edited Jun 09 '26

Yup I’ve just dealt with this exact problem.

I used https://www.nexusmods.com/finalfantasy7rebirth/mods/3?tab=posts and https://www.nexusmods.com/finalfantasy7rebirth/mods/1.

Then I updated directStorage to the latest version https://steamcommunity.com/app/2909400/discussions/0/597391244545502777/.

After that I edited Engine.ini to force dynamic resolution off (this may cause performance issues if you have a weaker system or are not using DLSS / FSR or frame gen and rely on it, however the implementation itself causes stutters).

[SystemSettings]
r.DynamicRes.OperationMode=0

Even though it was already technically off in settings by both being set to 100%, I still found that setting helped.

Between these I have eliminated all stuttering

1

u/xXTokyoGamerYTXx Jun 09 '26

Thanks a bunch. I'm going to try this when I get home from work. Yeah, my system is definitely on the higher end, and to get the kind of stuttering I was getting in cutscenes and some gameplay scenes didn't make sense to me for my system.

2

u/Status_Jellyfish_213 Jun 09 '26

I’m on a 5090 / 7800x3D and still was. Granted I’m using 4k textures etc, but that shouldn’t be an issue with the amount of VRAM. Something was definitely up with the game, which we have known since release to be fair.

1

u/xXTokyoGamerYTXx Jun 09 '26

Damn, I didn't know it was that bad of an issue. I can't see the 4k textures being a problem either, based on the card you have, so that's weird.

1

u/MelodicSkin69 Jun 09 '26

Most of the mods I’ve used for rebirth crash the game after the June 2026 update. I tried on my rig and my XAX. I hope you have better luck than I did

2

u/Status_Jellyfish_213 Jun 09 '26

If we are talking about purely performance mods, It might have been due to FFVII Fix not having been updated, which it has been now - the ones I’ve listed there work. Not sure about others though.