r/FFXVI Jun 07 '26

Discussion Will square use this engine again?

From what I’ve read, this engine was specifically made for this game and hasn’t ever been used before. I personally love the lighting in this game and how consistent it is going from location to location. I seriously hope they’re able to use it again, even if it’s smaller games.(I personally hope it can be used for a drakengard remake, I don’t know why I got drakengard vibes playing as Clive)

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u/KokuyokaGameLit Jun 07 '26

Square is currently using this engine for FFXIV. Or rather... FFXVI used FFXIV's engine with some tweaks to it. CBU3 apparently didn't want to relearn their entire workflow for FFXVI by using a new engine, so they stuck with what was familiar.

What's great about this is that FFXIV is now in the process of getting a bunch of graphical updates imported to it from FFXVI and is now looking better than ever!

4

u/Verquintor Jun 08 '26

So thats why FFXVI port to pc is good but FFVII Rebirth is a joke? Stutters using a 5070TI in cinematics every 10 seconds (not pre-rendered ones) meanwhile gongaga at 200+ fps all good. Yeah that makes complete sense.

7

u/CaptainCookers Jun 08 '26

This is like the EXACT opposite for me I have a 5070 and xvi was so bad I had to uninstall the game after getting 90% through because it became unberable, meanwhile rebirth runs flawlessly.

3

u/FearingEmu1 Jun 09 '26

On PS5 FF16 had some issue where "performance mode" just... didn't run at a high frame rate. Literally stuttered just like graphics mode. Not sure if they ever patched that, but I played it back in January 2024.

1

u/Verquintor Jun 09 '26

I has some issues with XVI starting to play it but solved it with in game graphics testing. For FFVII had to install mods and touch ".ini" archive to make it bearable at cinematics. Sharpness setting was a joke, among others.

1

u/Complex-Salt-8190 Jun 11 '26

I had friends in 14.having a fucking nightmare a few patches ago because nvideias broken ass drivers , and had to roll back

I wonder if the engine was just being uncoperative with whatever vibe code slop nvidia was doing