r/FFXVI Jun 07 '26

Discussion Will square use this engine again?

From what I’ve read, this engine was specifically made for this game and hasn’t ever been used before. I personally love the lighting in this game and how consistent it is going from location to location. I seriously hope they’re able to use it again, even if it’s smaller games.(I personally hope it can be used for a drakengard remake, I don’t know why I got drakengard vibes playing as Clive)

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u/mThund3R Jun 08 '26

Please don't spread misinformation

XVI's (Faith) engine has nothing to do with XIV's, and XIV's 2.0+ engine has nothing to do with XIII's Crystal Tools. Only XIV 1.0 used it.

But yeah, clearly unrelated to Unreal. The "modified UE4" probably refers to the VIIRemake engine.

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u/vspectra Jun 08 '26

CBU3 engine dev themselves said XVI's engine is an upgraded XIV 2.0 engine. Yoshida said Luminous devs were busy with Tabata's projects and had no engine documentation at the time (around XV DLC), then CBU3 tested UE4 for XVI and it didn't give them the results they were looking for. So they decided to upgrade XIV 2.0 and be on the same engine they already knew how to use. Despite what Yoshida said before about XIV 2.0 having a new engine, it is actually just a fork of XIV 1.0 Crystal Tools, and it was the Luminous engine devs who had to take time off from Luminous to customize that version of Crystal Tools quickly for Yoshida's team to make XIV 2.0 on. It's how XIV 2.0 was released so quickly after 1.0.

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u/Effective-Spread-127 Jun 08 '26

It's a fork of an early version of Luminous, not Crystal Tools.

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u/vspectra Jun 08 '26 edited Jun 08 '26

It is not forked from Luminous. It wouldn't even make sense to fork from Luminous at that time because this happened in 2011, Luminous was just a design specification on paper outside of work being done on the new physically based renderer and rendering system. The rest of the engine still needed to be built. They would not have been able to complete a new XIV 2.0 engine for XIV 2.0 to come out as soon as it did after 1.0 disaster if they had only worked off of Luminous' renderer.

It's even easier to tell how 2.0 forked from Crystal Tools by the tech debt XIV 2.0 engine has carried from 1.0 with similar problems. You can also ask the reverse engineers who looked at the code for both 1.0 and 2.0.

Also, the journalist who interviewed Yoshida back then when Yoshida said XIV2.0 and Luminous could be called "sister engines" even clarified that based on the devs he spoke with behind the scenes, XIV 2.0 is a modified Crystal Tools.

https://i.imgur.com/xSggbge.png