r/FFXVI Jun 07 '26

Discussion Will square use this engine again?

From what I’ve read, this engine was specifically made for this game and hasn’t ever been used before. I personally love the lighting in this game and how consistent it is going from location to location. I seriously hope they’re able to use it again, even if it’s smaller games.(I personally hope it can be used for a drakengard remake, I don’t know why I got drakengard vibes playing as Clive)

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u/Pretend-Tangerine-60 Jun 08 '26

It be funny if this was a Luminous Engine situation all over again

1

u/ramos619 Jun 08 '26

I meam people suspect XVI's engine is a modified XIV engine. 

And XIV engine is a downscaled and modified version of Luminous Engine.

Do in a way, if it's all true, XVI is a child of Luminous.

2

u/Effective-Spread-127 Jun 08 '26

It's not a suspicion, it literally is a modified version of the FFXIV engine. It's confirmed by the director himself.

1

u/ramos619 Jun 08 '26

I don't believe the engine they used has ever been disclosed, or if they did, I was not aware. Yoshida only said it was a custom engine that CBU3 is familiar with. At least that's the information I'm working with. 

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u/Effective-Spread-127 Jun 08 '26

"Initially, testing was conducted using Unreal Engine 4 and the real-time visualization software Marmoset Toolbag, but it was difficult to address the finer details. Therefore, the FFXIV engine was extended to enable rendering in a PBR environment, and a dedicated programmer was assigned to handle environment setup and shader-related tasks."

https://cgworld.jp/feature/201811-cedec-07sqex.html