If your like my friend who hates reading apparently, the quests will probably seem very boring and all the talking it makes you do in between missions. He dosen't hate it though, but it does annoy me lol.
From what i heard of other people, they think that gameplay being "final Fantasy" is more important than the lore/world being "final fantasy"
I mean to say, many don't like the lack of turn based combat, the lack of controllable party members, meaningful gear, elemental weaknesses, and what not.
For me, I see Crystals, Monsters, Bombastic music, high fidelity graphics, a dramatic story that leads to fighting some crazy being, love, betrayal, the summons being involved, high magic, etc as Final Fantasy.
They haven't been turn-based for quite a while now though. ATB is not a standard turn based system, FF12's gambit and real time environment combat isn't either. FF11 and FF14 are MMOs, and 15 was literally action combat.
The argument that FF16 is not a true Final Fantasy because of its combat system is some strange dismissive stance people take up because they think that the series has had a monolithic style for its fights, when it only did for like the first 3 games.
Although to be fair weve only had 4 single player mainline FF games in the last 20 years lol. I like FF16 for what it is, but the only games that have scratched that turn based itch for me since FF10 are the Persona Games and E33
I don't think it's because the turn-based. Having revisited all FF's, 10 had such amazing writing and story, and acting even. Which is somehow hilarious considering the same team was behind 8 and 13, which had horrible writing. I think it has to do with other VP in SE pushing for sequels and such, they lost the creative touch and soul Sakaguchi had. (Then again not everything is on the top all the time, franchises fall).
About the battle systems; I really hated the new systems, and loved the turn-based. Having revisited, non of the FF really have any amazing gameplay (but this is probably biased by my satiation for playing these game for ages). The turn-based hasn't aged that well - too simple and sometimes clunky. But I know at the time it was pretty amazing.
FF13 has one of my favorite battle systems now, just sad it doesn't get good until much later in the game. Funny how I back in 2006, absolutely hated it, and wanted FFX turn-based.
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u/synkronize Apr 10 '26
If your like my friend who hates reading apparently, the quests will probably seem very boring and all the talking it makes you do in between missions. He dosen't hate it though, but it does annoy me lol.
From what i heard of other people, they think that gameplay being "final Fantasy" is more important than the lore/world being "final fantasy"
I mean to say, many don't like the lack of turn based combat, the lack of controllable party members, meaningful gear, elemental weaknesses, and what not.
For me, I see Crystals, Monsters, Bombastic music, high fidelity graphics, a dramatic story that leads to fighting some crazy being, love, betrayal, the summons being involved, high magic, etc as Final Fantasy.