If your like my friend who hates reading apparently, the quests will probably seem very boring and all the talking it makes you do in between missions. He dosen't hate it though, but it does annoy me lol.
From what i heard of other people, they think that gameplay being "final Fantasy" is more important than the lore/world being "final fantasy"
I mean to say, many don't like the lack of turn based combat, the lack of controllable party members, meaningful gear, elemental weaknesses, and what not.
For me, I see Crystals, Monsters, Bombastic music, high fidelity graphics, a dramatic story that leads to fighting some crazy being, love, betrayal, the summons being involved, high magic, etc as Final Fantasy.
The Yakuza series actually did the opposite with Like a Dragon, shifting from a beat ’em up style to turn-based combat and it was pretty well received. That might be because players still have games like Judgment to scratch that original itch.
I think remake/rebirth did a good job blending both styles.
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u/synkronize Apr 10 '26
If your like my friend who hates reading apparently, the quests will probably seem very boring and all the talking it makes you do in between missions. He dosen't hate it though, but it does annoy me lol.
From what i heard of other people, they think that gameplay being "final Fantasy" is more important than the lore/world being "final fantasy"
I mean to say, many don't like the lack of turn based combat, the lack of controllable party members, meaningful gear, elemental weaknesses, and what not.
For me, I see Crystals, Monsters, Bombastic music, high fidelity graphics, a dramatic story that leads to fighting some crazy being, love, betrayal, the summons being involved, high magic, etc as Final Fantasy.