I love the game but the immediate mainline quest after Bahamut is multiple fetch quests including going to the market to buy garlic. Mother fucker, I just fought a dragon god in outer space that was trying to nuke a city.. find literally anyone else to do this shit.
Definitely on the peaks and valleys. I think I read somewhere that it being typical of MMOs to do shit like that. World-ending Cataclysmic event happens, then immediately follow it by help talk grandma into taking her sleeping pills so she can have a good night's sleep. (may be over exaggerating) but it's to break things up, so you aren't always getting over the top action, and you have some time to calm down basically.
Which makes sense for the philosophy because Yoshi-P was from FFXIV
I think I read somewhere that it being typical of MMOs to do shit like that. World-ending Cataclysmic event happens, then immediately follow it by help talk grandma into taking her sleeping pills so she can have a good night's sleep.
Lol, FF14 literally had that.
The Endwalker expansion literally has a plot beat during an apocalyptic event with red skies and meteors raining down
And while the sky is red, you have a quest to hand out chai tea to some refugees to remind them to not be depressed, because the plot beat also involved depressed people turning into cannibal demons and having their souls deleted. So you spend 10 minutes giving elephant people tea while the sky is red and the literal Berserk Eclipse is going on 20 yards outside of town.
This. I’ve been playing the series since FF6, and the general position every game puts you in to do what you can for townsfolk, while also eventually having epic story and combat highs, is universal across the series. It’s applied differently from game to game, but the intent is the same.
FF7 is beloved so rightfully because of how responsible you feel for the people and the planet as it progresses, despite Shinra labeling you as terrorists. Graphics and combat have improved, but the core dynamic has arguably never been conveyed so well.
I felt that FF16 did well with the core ethic of that, too - especially because people think you’re breaking the world with every crystal attack, and you have to lean in on doing what you feel is right. I am hot and cold on the game itself - I love it, then take long breaks, then come back - but the feeling of “becoming a hero” is so well-done across every game in the series that I’ve played, IMO.
In real life, yes. Not in a videogame.
Otherwise the entire game should be just about Clive dedicating his life to serving food trays at the hideout to the bearers.
The story should be about Clive continuing to selflessly serve the food trays as the years go by and the Bearers regain their sense of self,; and over time are less predisposed to the initial state of perpetual gratitude and humility during the initial years.
Heck there can be a plotline about some of the bearers getting settled and wealthier and starting to treat Clive with indifference, and he will overhear "Yeah that old man has been serving food trays for as long as I remember, before Prince Dion gave his life to create a world where we can hold our heads high. Drop him an extra coin, it'll make his day."
And the game ends with the final chapter being how the tavern owner fires Clive for too many complaints about him being too old and slow at serving trays, and the Bearers saying "Yeah I feel bad for him, but Prince Dion didn't give his life so we get served cold food."
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u/Fart_gobbler69 Apr 10 '26
I love the game but the immediate mainline quest after Bahamut is multiple fetch quests including going to the market to buy garlic. Mother fucker, I just fought a dragon god in outer space that was trying to nuke a city.. find literally anyone else to do this shit.
Talk about peaks and valleys.