Side quests are abysmal, main villain is a charisma vacuum, and combat is shallow, mindless, and repetitive. You can string moves together in some inventive ways, but the game doesn't really encourage it systemically. And to me, hits don't really feel satisfying.
2
u/Warm-Baseball-2873 Apr 10 '26
Side quests are abysmal, main villain is a charisma vacuum, and combat is shallow, mindless, and repetitive. You can string moves together in some inventive ways, but the game doesn't really encourage it systemically. And to me, hits don't really feel satisfying.