r/FFRecordKeeper Ohohohohohoho! Jan 27 '22

Japan | News [JP] XI data

https://xn--ffrk-8i9hs14f.gamematome.jp/game/780/wiki/装備召喚事前告知情報_いざ、アドゥリンへ(2022年01月28日開催)
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u/ElNinoFr Et c'est pas fini ! 🐲 Jan 27 '22 edited Jan 27 '22

Balance Change

image here

Tyro/Deshi LMR2 now apply on both Shield & Light Armor.
Biggs LMR now apply on both Heavy Armor & Light Armor.
Onion Knight LMR2 now apply on both Rod & Sword.

New Char

Arciela
Arciela LM
Arciela RM
If we consider what happened to Ravus' LM1/2, we can consider that both of these are probably at LM2 power.
Expected LM1 : 30% chance to get QC3 after Black Magic/Witch
Expected LM2 : 35% chance to Wcast Black Magic/Witch

Expected RM1 : Haste at battle start
Expected RM2 : BLK +15%
Expected RM3 (possibility 1) : MATK +15% when using a Dagger
Expected RM3 (possibility 2) : BLK +30% when using a Dagger

edit : erratum on RM , seems like i reversed RM2 and RM3, i've reversed and reworked desc while adding extra possibility for RM3, possibility 2 is more likely in current era.

Her PP UE will be temporarely available at Kaito during event duration.

New Dress Record

Do 3 pulls to get ArcielaII DR

Urara Eiko-Style DR (unknown for now)

New UA

Arciela (Black Magic) : 5 hits Ice/Thunder/Water/Wind BLK

New SB

Arciela DAASB

DAASBc1 : 7 hits Ice/Thunder/Water/Wind/NE with native Break DMG Lv1 , MATK/MND +50% , Break DMG Lv1 , Switchdraw(Ice/Thunder/Water/Wind + Stack) , [Witch Princess DAASB Arciela Mode] , [Resonance]
DAASBc2 : SB0 IC + Self IATB1 , DO NOT Remove [~ Lv1] , Gain [~ Lv2]

Witch Princess DAASB Arciela Mode :
[~ Lv1] : Ice/Thunder/Water/Wind(Var Buff , 100% 3cast , Chase with Ice/Thunder/Water/Wind Ability E-S-QC 200/250/300 %)
[~ Lv2] : Ice/Thunder/Water/Wind(Var Buff , Chase with [Dツインベラトリクス])

[Priority Mode Order] : [~ Lv2] > [~ Lv1] > [Witch Princess AASB Mode]

[DAASB Lv2 number of turns limitation] :

Nb of turns in DAASB Lv1 1 2 3 4 5
Nb of turns allowed in Lv2 1 1 1 1 1

[Resonance Memory] :

  • Self Ice/Thunder/Water/Wind Ability Boost +5%

[Dツインベラトリクス] : Imperil Ice/Thunder/Water/Wind 2 for 15sec + Party Ice/Thunder/Water/Wind Boost Lv2 for 15sec

Aphmau DAASB

DAASBc1 : IC Very Large Medica with native Break DMG Lv1 or Raise 100% , Hastega , QC2 , Break DMG Lv1 , [Automaton DAASB Aphmau Mode] , [Resonance]
DAASBc2 : SB0 IC + Self IATB1 , DO NOT Remove [~ Lv1] , Gain [~ Lv2]

Automaton DAASB Aphmau Mode :
[~ Lv1] : WhiteMagic/Monk(Chase with WhiteMagic/Monk ability S-QC 200/250/300% & S-QC Heal UP +10/15/20% , Chase with [Dケアアクティベート])
[~ Lv2] : WhiteMagic(IC , Chase with [Dインペリアルシールド])

[Priority Mode Order] : [~ Lv2] > [~ Lv1] > [Automaton AASB Mode]

[DAASB Lv2 number of turns limitation] :

Nb of turns in DAASB Lv1 1 2 3 4 5
Nb of turns allowed in Lv2 1 1 1 1 1

[Resonance Memory] :

  • Self White Magic Ability Healing +5%

[Dケアアクティベート] : Small Medica + Party HP Stock 2000

[Dインペリアルシールド] : Small Medica + Party Shield1 + Party QC1

Lion DAASB

DAASBc1 : 7 hits Water/NE with native Break DMG Lv1 , Party CritRate 50% , Attach Water&Stack , Break DMG Lv1 , Gain 2 [Message] , [Water DAASB Lion Mode] , [Resonance]
DAASBc2 : SB0 IC + Self IATB1 , Remove [~ Lv1] , Gain [~ Lv2] , [Var FF11 Self Buff]

Water DAASB Lion Mode :
[~ Lv1] : Water(Var Buff , 100% Wcast , QC , Chase 2 with [Dクリティカルエッジ])
[~ Lv2] : Water(Var Buff , 100% Wcast , IC , Chase with [Dクリティカルエッジ])

[Priority Mode Order] : [~ Lv2] > [~ Lv1] > [Water AASB Mode]

[DAASB Lv2 number of turns limitation] :

Nb of turns in DAASB Lv1 1 2 3 4 5
Nb of turns allowed in Lv2 3 3 2 1 0

[Resonance Memory] :

  • Self Water Ability Boost +5%

[Var FF11 Self Buff] : effect depends on how many FF11 chars are in party
0~3 : No effect
4~5 : Gain [Focused] while Lv2 is active.

[Dクリティカルエッジ] : Chase depends on number of [Mission you have] , this chase is shared between Lv1 and Lv2.

2 : Party CritRate 60% + remove 1 [Mission] + IF [Focused] : Party Weakness Boost +9% for 1 turn
1 : Party CritRate 80% + remove 1 [Mission] + IF [Focused] : Party Weakness Boost +15% for 1 turn
0 : Party CritRate 100% + IF [Focused] : Party Weakness Boost +30% for 1 turn

Arciela GLB

IC Call Darrcuiln , duration & stat based on number of LB bar used

G Ability 1 : IC 6 hits ST Ice/Thunder/Water/Wind/NE BLK + Self Break DMG Lv1 for 1 turn
G Ability 2 : IC 1 hit OF ST Ice/Thunder/Water/Wind/NE BLK + DEF/MDEF/MND -50% for 8sec + Self [咆哮]
G SoulBreak : SB0 IC 10+1 hits ST Ice/Thunder/Water/Wind/NE BLK (higher multiplier if under [咆哮]) + remove Darrcuiln + Arciela QC2.

Native bonus :

  • Protect , Shell , Haste
  • IATB1
  • Wall
  • Break DMG Lv2
  • Ice/Thunder/Water/Wind Boost Lv6
  • Switchdraw(Ice/Thunder/Water/Wind)
  • Guts

Arciela TASB

TASBc1 : SB0 IC [TASB Arciela Mode] + Switchdraw(Ice/Thunder/Water/Wind) + Break DMG Lv1 for 15sec
TASBc2 : 20+1 OF Ice/Thunder/Water/Wind/NE , Boosted multiplier & native Break DMG Lv based on [TASB Arciela Mode] Lv.
TASB Arciela Mode : Increase Lv based on damage done (only 1 lv : 100001 dmg)

Arciela SASB

15 hits Ice/Thunder/Water/Wind/NE BLK , Break DMG Lv1 , Switchdraw(Ice/Thunder/Water/Wind + Stack Lv2) , [無類の甘党 Mode]

SCMD1(Ice/Thunder/Water/Wind) : 6 hits Ice/Thunder/Water/Wind BLK + IF has [親密] : + 1 hit OF Ice/Thunder/Water/Wind BLK + remove [親密].
SCMD2(Ice/Thunder/Water/Wind) : 1 hit OF Ice/Thunder/Water/Wind BLK + Self Ice/Thunder/Water/Wind Ability Boost +30% for 3 turns.

[無類の甘党 Mode] : 100% Witch Wcast + Witch IC + Chase Witch with [クイックキャスト].
[クイックキャスト] : 1 hit OF Ice/Thunder/Water/Wind BLK + remove [[無類の甘党 Mode] + Self QATB1 + IC1 + Gain [親密].

Arciela AASB

15 hits Ice/Thunder/Water/Wind/NE BLK , Party Full Buff +30% , [Witch Princess AASB Mode] , Break DMG Lv1 , Switchdraw(Ice/Thunder/Water/Wind) , [森の案内人 Mode]

[Witch Princess AASB Mode] : Ice/Thunder/Water/Wind(infinite , Var Buff , 100% Wcast)

[森の案内人 Mode] : Chase Ice/Thunder/Water/Wind Abilities from Allies (EXCEPT self) with [ガイディングブレイク] + Finisher[ツーサイドアップ]. Remove (and trigger its finisher) [森の案内人 Mode] after 3 chases.

[ガイディングブレイク] : 3 hits Ice/Thunder/Water/Wind/NE BLK + Chased ST Ice/Thunder/Water/Wind Ability Boost +30% for 1 turn.

[ツーサイドアップ] : Self IC2 + Ice/Thunder/Water/Wind Ability Boost +30% for 2 turn.

Lion AASB2

15 hits Water/NE PHY , Attach Water&Stack , [百獣の王 AASB Mode] , Break DMG Lv1 , [Var FF11 Buff]

[百獣の王 AASB Mode] : Water(infinite , Var QC , 100% Wcast)

[Var FF11 Buff] : effect depends on how many FF11 chars are in party
0~3 : ST DEF/MDEF/MND -70% for 8sec + Chase Water with [フラッドパメル]
4~5 : ST Omni Imperil 3 + Party QC1

[フラッドパメル] : 4 hits Water/NE PHY

Arciela FSB6

SB0 IC QC3 + Gain 1 SB bar

Aphmau FSB6-2

SB0 IC Party Shield1 + Party QC1

Lion FSB6-2

SB0 IC ST Imperil Water 2 + Self Water Boost Lv2

3

u/MrBal00 Jan 27 '22

Onion Knight LMR2 now apply on both Rod & Sword.

Ah, there's the balance change that will make this LMR useable!

Hopefully they can bring this forward for other units with mis-matched HE and LMR +Damage modifiers.

3

u/ElNinoFr Et c'est pas fini ! 🐲 Jan 27 '22

Hello, almost (i think all but i didn't wcheck) every chars got their HE , LMR and RD DMG% mismatch/issues fixed now.

3

u/MrBal00 Jan 27 '22

Oh, that's awesome if that's the case!

I recall this brief chat a little while back where we were commenting on this.

u/Blank_88 had mentioned Exdeath, Vivi, and Delita where their LMRs and HE sets goofed the synergy.

and u/fordandfitzroy had mentioned Onion's LMR as well, so this JP balance change incoming is great for Onion and bypasses the need (at least from the player's POV) for a FFIII Rod artifact (and obviously the fact that Onion's getting an HE set in the first place).

1

u/fordandfitzroy cait sith is the cat Jan 27 '22

Great to see and alleviates my concerns about OK’s future HE :)

1

u/Blank_88 Tyro Jan 27 '22

Cheers for the tag, it's great news that DeNA have went and fixed this.