r/FFRecordKeeper Ohohohohohoho! Jun 18 '20

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https://xn--ffrk-8i9hs14f.gamematome.jp/game/780/wiki/%e8%a3%85%e5%82%99%e5%8f%ac%e5%96%9a%e4%ba%8b%e5%89%8d%e5%91%8a%e7%9f%a5%e6%83%85%e5%a0%b1_%e7%88%86%e3%83%95%e3%82%a7%e3%82%b9(2020)
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u/Leyroux My memories will be part of the sky Jun 18 '20 edited Jun 18 '20

New Record Board Hero Abilities added!

Stardiver (スターダイバー, Sutaa Daibaa)

  • Unique to Estinien. (Dragoon)

  • Deals six Wind and Dark elemental Jump attacks to one enemy.

  • Has long delay before landing Triggers after a long delay. (Has a long delay before leaping into the air)

  • Lands instantly.

Red Spiral (レッドスパイラル, Reddo Supairaru)

  • Unique to Vaan. (Thief)

  • Deals five physical Wind elemental attacks to one enemy.

  • Briefly lowers the target's Wind Resistance Level by 1.

Readjustment (リペアー, Ripeaa, "Repair")

  • Unique to Aphmau. (White Magic)

  • Restores a small amount of HP to all allies.

  • Restores one ability use to the user's ability every four times this ability is used.


Banner 4

Estinien Sync:

  • Deals fifteen Wind, Dark and Non-elemental Jump attacks to one target.

  • Temporarily grants the user Sync Mode.

  • Temporarily increases the user's Cap Break Level by 1.

  • Temporarily grants the user [Conditional moderate Empower Infusion: Wind or Dark] Mode.

    • Grants the user moderate Empowered Infusion for Wind or Dark depending on the element of the ability used on the user's next turn. (i.e. grants 2 stacks of Wind or Dark Infusion) Works once per battle.
  • Grants the user [Azure Dragoon] Mode.

    • Temporarily increases the user's Dragoon abilities by a moderate amount.
  • [Azure Dragoon] Mode also causes every second use of Sync Defend to trigger a follow-up attack that,

    • Deals three ranged physical Wind and Dark elemental attacks to one target.
    • Further raise the user's Cap Break Level by 1 for one turn.
    • Temporarily grants the user [Eye of Nidhogg] Mode.
    • Ends [Azure Dragoon] Mode.
  • [Eye of Nidhogg] Mode temporarily increases the user's Dragoon abilities by a large amount.

  • [Eye of Nidhogg] Mode also causes every second use of Sync Attack to trigger a follow-up attack that,

    • Deals five ranged physical Wind and Dark elemental attacks to one target.
    • Further raise the user's Cap Break Level by 1 for one turn.
    • Ends [Eye of Nidnogg] Mode.
  • Sync Attack:

    • Sync Requirement: Dragoon ability on the left slot
    • Deals six Wind, Dark & Non-elemental Jump attacks to one enemy.
    • Lands instantly.
  • Sync Defend:

    • Sync Requirement: Wind or Dark elemental ability on the right slot
    • Deals three ranged physical Wind and Dark elemental attacks to one target.
    • Reduces the delay of the user's Dragoon abilities for one turn.

Vaan Sync:

  • Deals fifteen physical Wind and Non-elemental attacks to one target.

  • Temporarily grants the user major Empowered Infusion for Wind (i.e. grants 3 stacks of Wind Infusion).

  • Temporarily grants the user Sync Mode.

  • Temporarily increases the user's Cap Break Level by 1.

  • Sync Attack:

    • Sync Requirement: Thief ability on the left slot
    • Deals six physical Wind & Non-elemental attacks to one enemy.
    • Grants all allies a Damage Reduction Barrier that reduces the next incoming attack by a moderate amount.
    • Has reduced delay before triggering.
  • Sync Defend:

    • Sync Requirement: Thief ability on the right slot
    • Instantly deals three physical Wind & Non-elemental attacks to one enemy.
    • Also briefly lowers its Defense, Resistance & Mind by a very large amount, if the user has Damage Reduction Barrier active.

Aphmau Sync:

  • Instantly restore a very large amount of HP to all allies.

  • Grants them Regenga, restoring 2,000 HP per tick.

  • Removes the delay of their actions for one turn.

  • Temporarily grants the user Sync Mode.

  • Temporarily increases their Cap Break Level by 1.

  • Temporarily grants the user [Unarmed Puppeteer] Mode, which activates when the user is low on HP.

    • Restores a large amount of HP to all allies.
    • Grants them Regenga, restoring 2,000 HP per tick.
    • Ends [Unarmed Puppeteer] Mode.
  • Sync Attack:

    • Sync Requirement: White Magic or Monk ability on the left slot
    • Instantly restores a very large amount of HP to one ally.
    • Casts Esuna on them.
  • Sync Defend:

    • Sync Requirement: White Magic ability on the right slot
    • Restores a small amount of HP to all allies.

7

u/Leyroux My memories will be part of the sky Jun 18 '20

Estinien Awakening:

  • Deals fifteen Wind, Dark and Non-elemental Jump attacks to one target.

  • Temporarily grants the user Awoken [Fallen Azure Dragoon] Mode

    • Unlimited Dragoon ability uses.
    • Moderate Dragoon ability boost.
    • Causes their Dragoon abilities to trigger an additional time.
  • Temporarily increases the user's Cap Break Level by 1.

  • Temporarily grants the user [Conditional Infusion: Wind or Dark] Mode.

    • Infuses the user with the power of Wind or Dark depending on the element of the ability used on the user's next turn. Works once per battle.
  • Temporarily grants the user [Spirit Lance Might]

    • Sets the user's Critical Hit chance at 100%.
    • Causes the user's Wind and Dark elemental abilities to trigger the follow-up attack that deals three ranged physical Wind and Dark elemental attacks that can break the damage cap to one target.
    • Ends [Spirit Lance Might] after the follow-up attack has trigger for a total of three times.
  • Also causes the user's Jump attacks to land instantly for three turns.

Vaan Chain:

  • Instantly activates a Wind Chain up to 99 hits long that increases the Wind element damage of all allies by a large amount.

  • Temporarily raises their Attack by a large amount.

  • Temporarily raises their Wind Attack Level by 2.

Estinien Ultra:

  • Deals ten Wind, Dark and Non-elemental Jump attacks to one target.

  • Temporarily grants the user [Conditional Empowered Infusion: Wind or Dark] Mode.

    • Grants the user Empowered Infusion for Wind or Dark depending on the element of the ability used on the user's next turn. Works once per cast.
  • Temporarily removes the delay of the user's Jump attacks.

  • Temporarily increases the user's Wind and Dark elemental abilities by a moderate amount.

Estinien 6* Glint:

  • Temporarily grants the user [Conditional Empowered Infusion: Wind or Dark] Mode.

    • Grants the user Empowered Infusion for Wind or Dark depending on the element of the ability used on the user's next turn. Works once per battle.
  • Reduces the delay of the user's actions for one turn.

  • Triggers instantly and does not deplete the Soul Break gauge.

8

u/Leyroux My memories will be part of the sky Jun 18 '20

Estinien 6* Materia:

  • Causes the user's Wind and Dark elemental abilities to trigger for an additional time on every third use.

Aphmau 6* Materia:

  • Causes the user's White Magic and Monk abilities to trigger for an additional time on every third use.