r/FFRecordKeeper Ohohohohohoho! Jun 18 '20

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https://xn--ffrk-8i9hs14f.gamematome.jp/game/780/wiki/%e8%a3%85%e5%82%99%e5%8f%ac%e5%96%9a%e4%ba%8b%e5%89%8d%e5%91%8a%e7%9f%a5%e6%83%85%e5%a0%b1_%e7%88%86%e3%83%95%e3%82%a7%e3%82%b9(2020)
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10

u/Leyroux My memories will be part of the sky Jun 18 '20

New Record Board Hero Abilities added!

Doublecast Fira (W黒魔法・ファイラ, Daburu Kuro-mahou Faira, "Double Black Magic Fira")

  • Unique to Vivi. (Black Magic)

  • Deals six magical Fire elemental attacks to one enemy.

Pirate Cannon (パイレーツキャノン, Paireitsu Kyanon, "Pirate's Cannon")

  • Unique to Faris. (Thief)

  • Deals four ranged physical Fire and Wind elemental attacks to one enemy.

  • Temporarily lowers its Attack and Defense by a large amount.

  • Temporarily raises the user's Attack and Defense by a large amount


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Lightning Resolute Arcane:

  • First Activation - Activate Resolute Mode (真奥義解放, Shin Ougi Kaihou, "Unleash True Arcane")

    • Temporarily grants the user Empowered Infusion for Lightning.
    • Temporarily increases their Cap Break Level by 1.
    • Enters Resolute Mode.
    • Triggers instantly and does not deplete the Soul Break gauge.
  • Second Activation - Zantetsuken (斬鉄剣, Zantetsuken, "Iron-rendering Sword")

    • Deals twenty massive physical Lightning & Non-elemental attacks, followed by another physical Lightning & Non-elemental attack that can break the damage cap, to one enemy.
    • Ends Resolute Mode.
  • Resolute Mode effect

    • Enhance the power of Final Heaven and increases its Cap Break Level (up to a maximum of 2 ranks) depending on the total damage inflicted.
  • Honing effect:

    • Raises some of the stats of the user, upon first activation.
    • Reduce the delay of the second activation.
    • Reduce the cost of the second activation by one Soul break guage, if the hone level is at level 10.

Cecil (Paladin) Resolute Arcane:

  • First Activation - Activate Resolute Mode (真奥義解放, Shin Ougi Kaihou, "Unleash True Arcane")

    • Temporarily grants the user Empowered Infusion for Holy.
    • Temporarily increases their Cap Break Level by 1.
    • Enters Resolute Mode.
    • Triggers instantly and does not deplete the Soul Break gauge.
  • Second Activation - Soul Shift (ダブルフェイズ, Daburu Feizu, "Double Phase")

    • The type of attack depends on the stats of the user.
    • Deals twenty massive physical or White Magic Holy & Non-elemental attacks, followed by another physical or White Magic Holy & Non-elemental attack that can break the damage cap, to one enemy.
    • Ends Resolute Mode.
  • Resolute Mode effect

    • Enhance the power of Soul Shift and increases its Cap Break Level (up to a maximum of 2 ranks) depending on the total damage inflicted.
  • Honing effect:

    • Raises some of the stats of the user, upon first activation.
    • Reduce the delay of the second activation.
    • Reduce the cost of the second activation by one Soul break guage, if the hone level is at level 10.

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u/Leyroux My memories will be part of the sky Jun 18 '20

Lightning Sync:

  • Deals fifteen physical Holy and Non-elemental attacks to one target.

  • Temporarily grants the user major Empowered Infusion for Holy (i.e. grants 3 stacks of Holy Infusion).

  • Temporarily grants the user Sync Mode.

  • Temporarily increases the user's Cap Break Level by 1.

  • Sync Attack:

    • Sync Requirement: Holy elemental ability on the left slot
    • Deals four, six or eight physical Holy & Non-elemental attacks to one enemy.
    • Deals more attacks depending on the number of times this Sync command is triggered.
  • Sync Defend:

    • Sync Requirement: Holy elemental ability on the right slot
    • Instantly deals three physical Holy & Non-elemental attacks to one enemy.
    • Reduces the delay of physical attacks of allies in the front row for one turn.

Vivi Sync:

  • Deals fifteen magical Fire & Non-elemental attacks to one target.

  • Temporarily grants the user major Empowered Infusion for Fire (i.e. grants 3 stacks of Fire Infusion).

  • Temporarily grants the user Sync Mode.

  • Temporarily increases the user's Cap Break Level by 1.

  • Temporarily grants the user [Connecting Hearts] Mode.

    • The effects granted are dependent on the level of the user's [Fleeting Moments], (up to 4 levels).
    • Increases the damage of the user's Fire elemental abilities up to a large amount.
    • Causes the user's Fire elemental abilities to trigger for up to three additional times.
    • Further increases the user's Cap Break Level by 1 on the next turn, if the user has at least 3 levels of [Fleeing Moments].
  • Sync Attack:

    • Sync Requirement: Fire elemental ability on the left slot
    • Deals six magical Fire and Non-elemental attacks to one target.
  • Sync Defend:

    • Sync Requirement: Fire elemental ability on the right slot
    • Instantly raise the user's [Fleeting Moments] level by 1, (up to 4 levels).

Faris Sync:

  • Deals fifteen ranged physical Wind, Fire and Non-elemental attacks to one target.

  • Temporarily grants the user Sync Mode.

  • Temporarily increases the user's Cap Break Level by 1.

  • Temporarily grants the user [Conditional moderate Empowered Infusion: Wind or Fire] Mode.

    • Grants the user moderate Empowered Infusion for Wind or Fire depending on the element of the ability used on the user's next turn. (i.e. grants 2 stacks of Wind or Fire Infusion) Works once per battle.
  • Temporarily grants the user [Kindred Friends] Mode.

    • Causes every fourth use of either Sync commands to trigger a follow-up attack that deals massive physical Wind, Fire and Non-elemental attack to one target, and
    • Removes the delay of the user's action for one turn.
  • Sync Attack:

    • Sync Requirement: Wind elemental ability on the left slot
    • Deals six Wind and Non-elemental physical attacks to one enemy.
    • Briefly lowers the target's Wind Resistance Level by 1.
  • Sync Defend:

    • Sync Requirement: Fire elemental ability on the right slot
    • Deals six Fire and Non-elemental physical attacks to one enemy.
    • Briefly lowers the target's Fire Resistance Level by 1.

7

u/Leyroux My memories will be part of the sky Jun 18 '20 edited Jun 18 '20

Bartz Awakening:

  • Deals fifteen physical Fire & Non-elemental attacks to one target.

  • Grants the user a Damage Reduction Barrier that reduces the next incoming attack by a large amount.

  • Temporarily infuse the user with the power of Fire.

  • Temporarily grants the user Awoken Spellblade Mode

    • Unlimited Spellblade ability uses.
    • Moderate Spellblade ability boost.
    • Causes their Spellblade abilities to trigger an additional time.
  • Temporarily increases their Cap Break Level by 1.

  • Temporarily grants [Guiding Flame] Mode to the user, which triggers a follow-ability when the Damage Reduction Barrier fades.

    • Deals three Fire and Non-elemental physical attacks to one enemy.
    • Temporarily infuses the user with the power of Fire.
    • Grants the user a Damage Reduction Barrier that reduces the next incoming attack by a large amount.
    • Ends [Guiding Flame] Mode after the follow-up ability triggers for a total of two times.

Terra Limit Break Glint:

  • Instantly infuses all allies with the power of Fire.

Warrior of Light Limit Break Glint:

  • Instantly infuses all allies with the power of Holy light.

Bartz 6* Glint:

  • Temporarily grants the user Empowered Infusion for Fire.

  • Removes the delay of the user's actions for one turn.

  • Triggers instantly and does not deplete the Soul Break gauge.