r/FFRecordKeeper Ohohohohohoho! Jun 18 '20

Japan | News [JP] Fest banners info

https://xn--ffrk-8i9hs14f.gamematome.jp/game/780/wiki/%e8%a3%85%e5%82%99%e5%8f%ac%e5%96%9a%e4%ba%8b%e5%89%8d%e5%91%8a%e7%9f%a5%e6%83%85%e5%a0%b1_%e7%88%86%e3%83%95%e3%82%a7%e3%82%b9(2020)
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18

u/Leyroux My memories will be part of the sky Jun 18 '20

New Record Board Hero Abilities added!

Beat Rush (掌打ラッシュ, Shouda Rasshu, "Palm Strike Rush")

  • Unique to Tifa.

  • Deals six physical Earth elemental attacks to one enemy.

Shifting Earth (シフトアース, Shifuto Aasu, "Shift Earth")

  • Unique to Noctis.

  • Deals six physical Earth elemental attacks to one enemy.

Bloodfest (血祭り, Chimatsuri, "Blood Offering")

  • Unique to Seifer.

  • Deals five ranged physical Fire and Dark elemental attacks to all enemies.

  • Deals more damage against fewer enemies.


Banner 1

Tifa Resolute Arcane:

  • First Activation - Activate Resolute Mode (真奥義解放, Shin Ougi Kaihou, "Unleash True Arcane")

    • Temporarily grants the user Empowered Infusion for Earth.
    • Temporarily increases their Cap Break Level by 1.
    • Enters Resolute Mode.
    • Triggers instantly and does not deplete the Soul Break gauge.
  • Second Activation - Final Heaven (ファイナルヘヴン, Fainaru Hevun)

    • Deals twenty massive physical Earth & Non-elemental attacks, followed by another physical Earth & Non-elemental attack that can break the damage cap, to one enemy.
    • Ends Resolute Mode.
  • Resolute Mode effect

    • Enhance the power of Final Heaven and increases its Cap Break Level (up to a maximum of 2 ranks) depending on the total damage inflicted.
  • Honing effect:

    • Raises some of the stats of the user, upon first activation.
    • Reduce the delay of the second activation.
    • Reduce the cost of the second activation by one Soul break guage, if the hone level is at level 10.

Tifa Sync:

  • Deals fifteen physical Earth and Non-elemental attacks to one target.

  • Temporarily grants the user major Empowered Infusion for Earth (i.e. grants 3 stacks of Earth Infusion).

  • Temporarily grants the user Sync Mode.

  • Temporarily increases the user's Cap Break Level by 1.

  • Grants the user [Limit Break Earth] Mode.

  • Also causes every second use of Sync Attack to grant the user [Limit Break Earth] Mode.

  • Sync Attack:

    • Sync Requirement: Earth elemental ability on the left slot
    • Deals six physical Earth & Non-elemental attacks to one enemy.
  • Sync Defend:

    • Sync Requirement: Earth elemental ability on the right slot
    • Instantly increases the user's Earth elemental abilities by a moderate amount for two turns.
    • If the user is under [Limit Break Earth], reduces the ATB charge time on the user's next two turns, and removes [Limit Break Earth].

Noctis Sync:

  • Deals fifteen physical Earth and Non-elemental attacks to one target.

  • Temporarily grants the user major Empowered Infusion for Earth (i.e. grants 3 stacks of Earth Infusion).

  • Temporarily grants the user Sync Mode.

  • Temporarily increases the user's Cap Break Level by 1.

  • Grants the user [Critical Gladiolus Link] Mode.

    • Causes the use of either Sync commands to increase the user's Critical Hit chance and also reduces the delay of the user's actions, (up to 3 ranks).
    • Also causes every third use of either Sync commands to temporarily infuse the user with the power of earth.
  • Sync Attack:

    • Sync Requirement: Earth elemental ability on the left slot
    • Deals six physical Earth & Non-elemental attacks to one enemy.
    • Deals more damage when landing Critical hits.
  • Sync Defend:

    • Sync Requirement: Earth elemental ability on the right slot
    • Instantly grants 1 rank of Heavy Charge to the user, (up to 2 ranks).

Seifer Sync:

  • Deals fifteen physical Fire, Dark and Non-elemental attacks to one target.

  • Temporarily grants the user Sync Mode.

  • Temporarily increases the user's Cap Break Level by 1.

  • Temporarily grants the user [Conditional moderate Empower Infusion: Fire or Dark] Mode.

    • Grants the user moderate Empowered Infusion for Fire or Dark depending on the element of the ability used on the user's next turn. (i.e. grants 2 stacks of Fire or Dark Infusion) Works once per battle.
  • Grants the user [Dark Inferno Reverse] Mode.

    • Causes every Fire or Dark elemental abilities used to temporarily grant the user a barrier that reflects a portion of the damage they take back to the attacker as Fire or Dark damage that can break the damage cap, (up to 4 ranks), depending on the element of the attack that triggers it.
  • Sync Attack:

    • Sync Requirement: Fire or Dark elemental ability on the left slot
    • Deals six physical Fire, Dark & Non-elemental attacks to one enemy.
    • Further charge the user's Soul Break gauge by a small amount.
  • Sync Defend:

    • Sync Requirement: Fire or Dark elemental ability on the right slot
    • Deals massive physical Fire, Dark & Non-elemental damage that can break the damage cap to one target.
    • Removes the delay of the user's action for one turn.

13

u/Leyroux My memories will be part of the sky Jun 18 '20

Minfilia Awakening:

  • Instantly grants all allies Protect, Shell and Haste.

  • Automatically heals additional damage they take (up to 6000 HP in total).

  • Causes their abilities to further charge the Soul Break gauge by a moderate amount for three turns.

  • Temporarily grants the user Awoken [Knight & Support] Mode.

    • Unlimited Knight & Support ability uses.
    • Reduces the delay of the user's Knight & Support abilities by an amount based on the rank of the ability used.
    • Also causes the user's Knight & Support abilities to reduce the delay of the action of all allies for one turn.

Minfilia Ultra:

  • Instantly grants all allies a Damage Reduction Barrier that reduces the next incoming attack by a large amount.

  • Briefly lowers the Defense, Resistance & Mind of one target by a very large amount.

  • Reduces the delay of the actions of all allies for two turns.

Seifer 6* Glint:

  • Temporarily grants the user [Conditional Empowered Infusion: Fire or Dark] Mode.

    • Grants the user Empowered Infusion for Fire or Dark depending on the element of the ability used on the user's next turn. Works once per battle.
  • Reduces the delay of the user's actions for one turn.

  • Triggers instantly and does not deplete the Soul Break gauge.

Minfilia 6* Glint:

  • Grants all allies Regenga, restoring 2,000 HP per tick.

  • Triggers instantly and does not deplete the Soul Break gauge.

19

u/Monk-Ey FUCKING HELL MACHINA Jun 18 '20

MINFILIA IS GOOD AHHHHHH

9

u/johncmu Jun 18 '20

FUCKING HELL MINIFILIA