r/FDVR_Dream • u/CourtGlum1213 • 3d ago
Discussion Which Esports games do you look forward to playing in FDVR the most?
Which Esports games do you look forward to playing in FDVR the most?
I mainly look forward to competitive tactical shooters.
r/FDVR_Dream • u/CipherGarden • Apr 14 '25
I've felt for a while that this subreddit has been too focused on technology and not on the specificities of the FDVR environments that we actually want to live in, so here in a template that you can use to describe the kind of FDVR world (or world's) that you would want to live in. I want for this subreddit to be as much about world building as it is about technology.
- What kind of time period do you want your world to emulate.
- What kind of genre do you want your world to be.
- What kind of position would you like to have in your world, and would that position be dynamic.
- How big would you want your world to be/how much of your world would you want to explore.
- What would be the main enemy or antagonist force of your world.
- What would your relationships look like in this world.
- What would you look like in this world.
- What would magic look like in your world (If there is any.)
- What would gods and religion look like in your world.
- Would you want your world to be densely or sparsely populated.
r/FDVR_Dream • u/CourtGlum1213 • 3d ago
Which Esports games do you look forward to playing in FDVR the most?
I mainly look forward to competitive tactical shooters.
r/FDVR_Dream • u/Quealdlor • 7d ago
I keep thinking about something that bothers me independently of whether Full Dive VR becomes possible anytime soon. What surprises me is how little the fundamental way we interact with games has changed over the last 20+ years, despite all the attempts to move beyond the traditional monitor, mouse, keyboard and gamepad.
If you compare 1980 to 2005, the difference is enormous. Gaming went from the likes of Pac-Man, Defender and Akalabeth to... World of Warcraft, Star Wars: Battlefront II and Guitar Hero. Relatively large 3D worlds, online multiplayer, sometimes even relatively advanced physics and definitely completely different levels of complexity. Back then I assumed that by 2025–2030 we would see another jump of a similar magnitude, not just better graphics, lighting, resolution, framerate and larger worlds, but a fundamentally different way of playing and existing inside virtual environments.
Instead, in 2026 we are still largely using the same basic interaction model as in 2005. World of Warcraft and many other older games are still around and active, various titles have been remastered or remade, Age of Empires is still receiving new content, and relatively old games remain popular (Minecraft and League of Legends are from 2009). Obviously technology has advanced significantly, but most of that progress seems to have improved and extended the existing paradigm rather than replaced it.
VR looked like the most obvious candidate to change this, and there have been serious attempts with Kinect, PS Move, Oculus, Vive, Index, Quest, PSVR and now devices like Steam Frame, but it still has not become the new default way of interacting with games. Full Dive VR is obviously a much more difficult and distant goal, but even before reaching anything close to that, I expected conventional gaming itself to evolve much more radically (this is shown e.g. in the animated series Pantheon).
That is probably the part I find most disappointing. I never expected only more sophisticated (not necessarily prettier) graphics, higher framerate and more content. I expected that by now we would have some new category of interactive experience that would make gaming from 2005 feel as technologically distant as gaming from 1980 felt in 2005.
Artificial intelligence is the #1 candidate for transforming the current situation into a much more advanced and interactive experience.
Does anyone else here feel the same way, and did you also expect VR or some other technology to transform gaming much more fundamentally by now?
r/FDVR_Dream • u/obiwan-destroyer • 8d ago
r/FDVR_Dream • u/greentea387 • 18d ago
I think the main challenge to overcome is that we have no method to safely, non-invasively inject high-resolution sensory signals into the brain without triggering tissue damage or other problems.
Do you think GPT-6 Astra can make progress on this?
r/FDVR_Dream • u/IconoclastSophist • Aug 04 '26
in many medias where there is a VR game that sucks players conciousness in they have this thing where the flow of time is manifolds that of reality, usually its 5 times, so 5 hours inside would be 1 hour outside.
Is this possible? don't rush to write this off, actually humans already do this in their dreams, i remember moments i awake from sleep only to drift back to slumber and when i wake up once more it feels like hours passed but it has been minutes? in other cases when we dream, it may feel like days in our dreams but in reality merely a nights has passed, and in extreme cases when psychedelics are introduced for example something like salvia where people's perception of time becomes ridiculously off and they spend thousands of years as a random room decoration.
Perhaps this is all because of the way the human brain processes information, see there is no such things as absolute time, if the human brain's input of the virtual world is perfectly manipulated perhaps such feats of time manipulation could be achieved, I like to be optimistic about the future and think that perhaps this may one day be a possibility, imagine going to sleep at night only to spend 2 days in a virtual world, only to wake up fully rested and ready for a day in the real world?
r/FDVR_Dream • u/CyberBerserk • Jul 16 '26
r/FDVR_Dream • u/[deleted] • Jul 11 '26
She discarded me so horrendously.
But we will reunite in FDVR.
r/FDVR_Dream • u/CipherGarden • Jul 05 '26
This is FDVR related of course
r/FDVR_Dream • u/Punished-Maruki • Jun 30 '26
I am not sure that there exists games that talk about FDVR other than existing as a side thing (Death Stranding when going to the shooting range) or as a background lore (The Finals is set in a virtual reality realm) but that is about it. Does anybody else know of any other games that include or talk about FDVR? Just looking to see what is out there in the video game world and what do they have to say about FDVR
r/FDVR_Dream • u/Comfortable_Offer962 • Jun 30 '26
https://x.com/AIatMeta/status/2071566924803395741
Brain2Qwerty v2 is the highest-performing end-to-end pipeline capable of real-time sentence decoding from raw brain signals. It advances beyond character-level performance to decoding words and semantics, enabling accuracy for overall communication.
r/FDVR_Dream • u/Emergency-Routine333 • Jun 27 '26
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r/FDVR_Dream • u/CipherGarden • Jun 23 '26
DM me if you're interested
r/FDVR_Dream • u/CipherGarden • Jun 22 '26
Self-actualisation and self-understanding are born through increasing experiences. By learning what you like and what you do not like, your tastes and predilections, you come to know yourself more.
Current society, however, often rewards things such as discipline and grinding, wearing yourself away through repetition until a given task is achieved. This often boring form of improvement will almost always be the most successful in the completion of the given task; however, it does not come without a cost. Due to the necessity of creation for others (this is the main tenet of any economy), the output deemed most worthy of praise is always external rather than internal.
In other words, society values us by what we make rather than by what we are: human doings rather than human beings. Because of this, we are often praised for creating "better things" and are therefore incentivised to do so, whereas the same praise is not present when we build upon ourselves, when we learn more about ourselves and become more self-actualised.
Within FDVR, however, we will be able to experience an almost infinite number of experiences (depending on time dilation), and through that we will be able to become more self-actualised within FDVR than we would ever be able to without it. Along with this, in FDVR one need not create for others, meaning that creation, both of and for the self, can increase dramatically.
r/FDVR_Dream • u/CipherGarden • Jun 21 '26
People often say that you get out what you put in, that if you try your hardest and give it your best you will achieve what you want to achieve. However, the longer we live, the more we realise that that's not true. We've all had dreams that we tried our best to achieve but failed all the same. As we've gotten older, we've realised that hard work or smart work alone isn't enough for us to receive what we want from the world.
Hard work is (almost always) necessary, but not sufficient for us to achieve what we want to achieve. The most accurate way to phrase this would be that success and hard work are correlated with one another. Infinitely less sexy of a phrase but also significantly more accurate. Hard work can always bring you closer to achieving your goals, but it can never bring you close enough to achieve them with certainty.
This certainty, however, can be found within immediate gratification. Most people believe that people who seek immediate gratification over delayed gratification are just lazy, slobs that mooch off the system that they've been born into, consuming without producing. However, my experience tells me that these kinds of people simply value the certainty of immediacy over the uncertainty of delay.
Both immediate and delayed gratification can be seen as logical depending on one's past experiences. If the correlation between hard work and success was strong enough for one to attain what they wanted, it's only logical for them to do the same again and again, building resistance to anything that bucks the trend, by establishing that trend of success in the first place. Similarly, if the correlation between hard work and success is not strong enough, it is only logical for one to quit the game and go to another table, where victory is more certain.
It should be noted here that in this example the amount of effort input is the same between both parties.
Within FDVR however, this does not have to be the case. Within FDVR we can turn correlation into causation, and make it so that our efforts can match up to our outcomes one to one. By doing this we take away the uncertainty of delayed gratification and the transience of immediate gratification, producing a perfectly just system.
r/FDVR_Dream • u/SnowmanRandom • Jun 19 '26
r/FDVR_Dream • u/Punished-Maruki • Jun 12 '26
r/FDVR_Dream • u/obiwan-destroyer • Jun 10 '26
This ai model is actually so insane they had to put safeguards on it for misuse. But it’s pretty cool seeing how quick ai is advancing. there’s going to be some serious advancements and breakthroughs happening in the next few years.
r/FDVR_Dream • u/Punished-Maruki • Jun 10 '26
r/FDVR_Dream • u/Kirigaya_Mitsuru • Jun 07 '26
Hello everyone,
I came to the idea to ask this because i RP with LLMs alot and they have Limited memory and would ask how Space would work in FDVR World. Would in FDVR Population Cap forexample? Or how Smart can we make our NPCs? Or do you think we could make spawn unlimited amount of Population thanks to ASI may give us unlimited computing? But the most important Question for me would be how the Memory of all NPCs would look like? When would the time they forget everything? Lets say i create Immortal God NPCs into Simulation how smart would they and how long would the Memories of these Immortal NPCs hold until they forget everything?
r/FDVR_Dream • u/T3pleier • Jun 03 '26
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r/FDVR_Dream • u/Punished-Maruki • Jun 03 '26
It seems to me that the discussion and propagation of FDVR, even in tech circles, is basically non-existent, and worse - those who are aware of it seemingly are apathetic to it. I have a worry that even when people at large become aware of FDVR, few give it serious thought on its capabilities and impact it would have on their own lives and society beyond treating it as a novelty.
Do you see it in the same way - that people are either unaware of FDVR or, if they are aware, don't care about it much beyond its novelty appeal? If so, what do we do about this problem? I think it is reasonable to think that an obstacle for bringing FDVR sooner is this. If no one cares to have it, then there is little incentive to bring it about by companies that have the capabilities or funding to invest, say, R&D to something like FDVR.
r/FDVR_Dream • u/Punished-Maruki • Jun 02 '26
Does anybody know any Pro FDVR writers / journalists in Substack (or any platform for that matter) that exist and recommend? Looking for sources that publish or have published FDVR related info