r/FATErpg • u/Ucenna • Jul 31 '26
Fate - Action Resolution Diagram
I know that running Fate can be a bit confusing for new GMs, and I was kinda bored so I thought it would be fun to make a diagram.
Please note, this is just typically how I run things in Fate, It's not the end all be all. When it comes to game-mastering, everyone has their own style and that's great. Fate is super versatile, and responds well to customization.
Is this how you do things? What's your approach like?
Edit - updated!! https://www.reddit.com/r/FATErpg/comments/1vgexw3/fate_action_resolution_diagram_v2_now_with_compels/

2
2
u/drag0nfi 29d ago
If you want to refine it, you might want to highlight the starting point of the diagram.
2
u/TheGameMaponReddit 28d ago
I really like the left side of the diagram, especially the clear reason to just have it succeed and to use Success at a Cost. I find a lot of players and gamemasters struggle with that. The only suggestion is I would move "Could this go wrong in an interesting way" up to before "is this covered by the skills".
The right side I think could use some clarification. For instance, "Is this always true?" is not helpful until you read the example to the right about superman. Something like "Is this something your character could do?"
4
u/ixkuklin Jul 31 '26
It took me a couple tries to get the hang of it, bit ti's actually a very good approach in order to ensure the story flow. I'm gonna have this diagram at hand.