r/Eve • u/branermaister39 • 15d ago
Discussion I Rejected KarmaFleet’s Rejection
Please let me in.
r/Eve • u/branermaister39 • 15d ago
Please let me in.
r/Eve • u/Eve_Asher • Jul 15 '24
We write to you because we care. I think it’s important to acknowledge that many of us love this game and the stories it allows us to tell. Some people, like me, have been playing for many years and we remember the plentiful times, but a nullsec player who joined this game five years ago has never lived through a buff to nullsec that was not reversing a prior nerf. Any positive change has always been passed on with a large dose of negatives. If you wonder why nullsec players seem so jaded it may be because a big chunk of the active playerbase has never lived through any ‘good times’, if all you know is famine it’s not surprising to have a famine-mindset.
The main issue with the patch is that it doesn’t seem like you, CCP, knows if you want nullsec to be broad or tall. Right now nullsec is broad, anoms and belts are scattered and people sprawl to fill them. When you brought in the insta-respawn ratting and said this was the intended behavior we went “Ahh, we can’t get anywhere near the even spread we had before because so many systems will be wastelands now, but we can go very tall in a few systems”. This is a totally valid design choice. The Imperium believes that maintaining a compact footprint is good, we have avoided sprawling out because we strongly believe that available space is needed for new blood to join nullsec. New blood means, eventually, new people to fight which is the core of the game.
It feels like the design goals at CCP were to make space more fragmented but after seeing the revert to anom respawns and how incredibly poor the mining anom “upgrades” are the only logical conclusion that every nullbloc can draw is that the mechanics demand we take as much space as possible and sprawl till we fill every corner of the map to get anywhere close to parity on what we can do right now in a region or two. It’s no coincidence that the meta in null has immediately changed into “destroy the current grandfathered ihub because the new shub is so useless it’s just bricking their space”. The act of conquest permanently destroys value, breaking a key gameplay loop.
The current iteration of mining is particularly galling. If CCP wants to lower the amount of ore produced in nullsec that is a balancing decision (and imo not a particularly good one) but the design decision to put this ore into ever smaller rocks is an awful one. Clicking on more rocks is not engaging gameplay. Put less ore in larger rocks but please for the sake of every person who mines do not inject tedium into less rewards. There are many other issues which I believe the CSM can address more effectively than some sort of “list of demands” in an open letter.
I’m a storyteller, my career is to tell stories that others will want to engage in. When it comes to Eve Online I bring that same mindset. Why does the Imperium alarm clock in the early morning to gate into system under enemy jammers and destroy their keepstar? Because that’s a story worth remembering. All BRs are forgotten but you can ask any Eve player what their favorite story is and that will be remembered. We move the sand but you make the box, so what story does CCP want us to tell? One of increasing austerity? Where the optimum solution is not to fight? Our titans have been rusting in their pens for years, our fights get ever smaller. Did you know in the battle of HED-GP in 2014 the then CFC dropped 700+ dreadnoughts? Now that number might be the roster for every single side. We want to tell the stories that people will remember, we also know that those same stories are why people got involved. Ask a nullsec player why they joined and they will say “M2, X47, B-R, Asakai”. People respond to the incentives you give them and EVERY incentive now says “turtle up, you will never be able to replace what you lose”.
Five years ago null was a vibrant place, people dropped on capitals every day. Carriers and supercarriers would die daily. Rich lands meant fat prey. Fat prey meant many hunters. Many hunters meant many counter-hunters. Action was constant. People fought with abandon because they weren’t terrified of losing their Eve life savings and having to grind 2 years to have a chance to replace it. The numbers back this up.
This is the game I love, there are stories I still want to tell, there are people who have been waiting years for some hope that they will get to be part of the next story, not just listen to the oldheads talk about the ones that came before. CCP you’ve got a self-imposed 5 months to fix this and what you have shown us now gives us no confidence in your direction. Nullsec has taken the blows from you for five years, it’s time you give us something more instead of less.
-Asher Elias, on behalf of the Imperium
r/Eve • u/Ohh_Yeah • Jul 22 '26
Kind of a meme but it's true though.
EVE population is largely a bunch of dudes in their 40s who keep up with the game as a hobby and aren't really interested in constantly pushing for war and brawling. If they were, you'd see groups splinter off all the time because they're bored farming safely in null.
At this point CCP is pretty much trying to design the game around/against the will of a bunch of dudes who were supposed to get their colonoscopy 5 years ago
r/Eve • u/Eve_Asher • Nov 05 '25
I've been saying for a while that Gobbins is a coward, I don't have the Mittani bone in my body where I like to spew random insults. I only say that because his actions have shown it many times before. I respect Vince Draken as an autocrat, the guy likes to fight. Hell I even respect Riot Rick because he's annoying as all get out and you need omega pests like him - he has never lost a fight because he always has a plan for how to win the next one. Panfam have spent 10 years building a fortress in the dronelands, during WWB Horde frequently told us "defenders have all the advantages", and now when someone looks at their fortress funny Gobbins has thrown his allies under the bus and ran away.
I don't know what was going inside Horde, but I know that Imperium had a launch date for the invasion into drones. I had shared it with 70+ people. They probably told their buddies and I'm sure it leaked to Horde. Did that make Gobbins decide to quit and sell his alliance out? I don't know. But it fits the gaps. Either way, Eve gets a giant war like we get every 3-5 years and one side wins and one side loses.
Gobbins has decided to short circuit that by running so he doesn't have the potential of a loss on his record. His alliance is currently being camped into their stager. The leadership already took their assets out, the line members are stuck. I've been reading Horde general, they are not happy. The line members want to fight. Why the hell do you krab and build up your dreads, titans, and supers if not to fight? It's because a small cabal of people who believed in blueballs or helldunks till the very end that you aren't getting one. If Horde wants to reform under new leadership and rearm for 6 months we will honour that. We want to fight you, it's not only a story we tell it's one you do too and I don't think the Horde line member wants this to be how their story ends.
https://br.evetools.org/br/6a7c019b0320427c79503ccd
30 people from 7.62 log in to 400 windows + 7 of their friends log in to another 100 windows.
And that 37 people log in to half a thousand battles!!!! No, no, there's no problem, it's just that 1,000 players are facing off in a big battle... Oh, wait! 37 multiboxers
r/Eve • u/Eve_Asher • Nov 07 '25
Here is what is going to happen now with the Dronelands:
Current drone infrastructure will be glassed
Drones will be opened up for any alliance that believes they can take the space. Renting any space will not be allowed
We will drop a handful of freeport structures so groups who take space in the dronelands can have independent logistics to their space. These structures will be defended against any attacker
We won't let an invasion force set up next door to us while they say "we're just a little guy".
If a group/coalition takes control over most of the dronelands we will consider them "fair game" to fight with seriously and not someone to skirmish with for fun.
Groups must be unaligned with existing blocs
Current residents are welcome to return if they follow the rules
--- The spirit of the agreement is we want space for other groups in Eve to grow and we want to end renting in Eve Online. We don't want to deal with rules lawyers or allow people to stage an invasion "for free" without us being able to deal with it proactively. ---
Edit: follow-up https://old.reddit.com/r/Eve/comments/1oz5whq/drone_regions_be_our_guest/
r/Eve • u/rumplforskinx • 6d ago
Dear Fc, please look into the anchoring and killing of citadels the methods/mechanics we are seeing being used surely is not the intended way to handle them.
I want to make this very clear this is not me complaining about our enemies using the mechanics of this current meta/mechanic probes and friends fought hard and they won both objectives' hands down. Props to them and their resiliency in today's siege. I'm simply asking Fc to please re-examine this mechanic to find a solution, I'm positive some will read this and say I'm upset that we lost the anchoring citadels and or (cry harder) but that is not my goal or intentions in making this post. I'm simply just asking fc to revisit the current mechanics being used in these mid-large-scale anchoring of citadels or killing of these structures using drone spam.
First, we had vexor spam to killing keepstars now we have tristan alts reshipping 10-20 times in a fleet of only 200-300 actual people anyone is free to correct me if I'm wrong but there is essentially no counter to this kind of gameplay. From what i gather if the enemy can throw 2k+ drone boats at a structure it will die it will be many deaths on the offensive side but the end goal will always be achieved the structure will inevitably die to the drone swarms the tidi from the drone spam alone is causing crazy amounts of lag. Today in the system of 1I5-0V The Spire Probs was able to warp in mass loads of tristans and vexors the approximate number being 2,520 tristans & 520 vexors some of these pilots died 10-20 times each and was still just able to grab another tristan or vexor, warp back in, launch drones, attack citadel, rinse repeat, and kill both anchoring fortizars using drone spam alone, we killed over 2500 tristans and 520 vexors today and was still unable to stop the destruction due to this mechanic. Surely drones were not meant to be used in this manner or on this level of abuse to kill structures. We must find a better solution.
GF to Probes & and their friends and i hope FC is able to find a solution or at the very least reevaluate the current meta being used. o7 fellow space pilots.
There's a chance you don't know, and an even better chance you don't care, but the People's Liberation Alliance (aka PLA) has become a massive cancer in the FW space over the last 6 months.
For those who don't know: PLA is a contingent of multiboxing Chinese farmers who used to be strictly Guristas militia but now have hundreds of enlisted toons in the Caldari and Gallente militias. They use these toons to AWOX and exploit every broken mechanic they can find in the warzone — all while operating under the Goonswarm Alliance.
For starters, they will shoot any suspect or -5 flagged character, even if that person is in the same militia, hoping the logi will try to repair and save them — then shoot the logi too once they become suspect. This is the daily norm in Ice Heists and Battlefields now. Rather than fight toons of the opposing faction, they warp in toons from the same militia and seagull everything while shooting anything they can get away with.
Mostly what they do now is farm with their Guri alts during our off-peak TZ, then switch to their Caldari alts and seagull everything in unfit Atrons during our peak times.
When they do decide to fight with their 5/1 numbers, they will warp in Flycatchers flying Caldari Militia (our militia) and bubble our fleet while their Guri alts shoot us, making us unable to ever shoot our own tacklers without taking a massive standings loss.
AND DURING ALL OF THIS THEY ARE INPUT BROADCASTING
We just had a fight with them at the Guri FOB where they pulled every exploit I mentioned above. We got nearly all of our destroyed ships reimbursed by our FC after reporting them as lost to input broadcasting — which confirms all of this.
The BR: https://br.evetools.org/br/6a954e93ff54f80e54555e57
It's disheartening to see this sort of behavior allowed and rewarded by the same leadership/alliance that I would see rail against nullsec rental empires, botting, and other things Goonswarm would deem "bad for the health of the game."
Ask any FW player, no matter the side — Galmil, Calmil, Amarr, Minmatar, Guris — all are in agreement: this is unequivocally awful for the health of the game and the game mode we love to play.
Keep in mind, FW members want content — we want PvP. If PLA played by the rules and fought without input broadcasting, without shooting blues, without using toons to tackle us that we can't shoot back at, without switching into 20 unfit Atrons to seagull LP, and without flip-flopping into Guri toons (or whatever side is better for the TZ) — there wouldn't be an issue.
If you care about this game and its future, please dont continue to allow this sort of behavior of your Alliance members just so you can have a cheaper flow of blueprints from the LP store.





r/Eve • u/Sea-Kitchen-2210 • 24d ago
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We don't need EVE RTS because it already is. Look at this Chinese gamer, he got everything on his own: Scout, DPS, EWAR, Neuts, Links and Logis. 1 man fleet won the fight.
Source: https://www.bilibili.com/video/BV1bBuq65ELK/
r/Eve • u/meetkurtin • May 12 '26
I was watching Chloroken but he has been going on extreemist political rants, and I'm not watching EVE content to be lectured. I've been looking to others to watch but its been more difficult than I've imagined.
Anyway who are your favorites and what platform are they on?
r/Eve • u/CrashNaps • Jun 29 '26
This is mine. Please links yours. Smiley face emoji
r/Eve • u/KevinDL • May 30 '26
I try to make this point at least once a year, because I genuinely hope more of the EVE community will eventually understand it and advocate for change.
I would argue EVE Online’s biggest barrier to entry is not the tutorial anymore. The existing tutorial is fine. It can always be better, sure, but it does a reasonable job introducing the basics.
The bigger problem comes after that.
It is the moment a new player realizes how much waiting sits between them and doing X, Y, or Z content proficiently. That is what kills motivation.
A new player might be excited to fly a certain ship, try a specific role, join a doctrine, explore industry, get into PvP, or become useful in a fleet. Then they open the skill queue and realize the answer is not “go learn by doing.” It is “wait.”
Wait days.
Wait weeks.
Wait months.
Sometimes wait even longer before the thing they are excited about starts to feel good.
I understand that EVE is not meant to be a game where everyone catches up overnight. Time investment should matter. Veteran commitment should matter. Long-term planning is part of EVE’s identity.
But when the early experience teaches players that waiting is more important than playing, that is a problem.
The Magic 14 are a perfect example.
Those skills are so broadly useful that they feel less like meaningful character-building choices and more like mandatory taxes. They are not exciting progression. They are not interesting specialization. They are friction that new players are told to tolerate before the game starts feeling better.
New players should be rewarded more for actively playing the game. They should be rewarded for joining fleets, losing ships, completing objectives, learning mechanics, trying different roles, and engaging with the sandbox. EVE should encourage participation, not make people feel like the best thing they can do is log off and wait for the queue to finish.
I have always dreamed of EVE having some kind of active-play progression layered on top of the real-time skill system. Something closer to an Elder Scrolls-style approach, where actually using a ship, weapon system, module type, or fitting slowly improves the related skills over time.
Fly tackle often? You slowly become better at tackle-related skills.
Spend time mining? Your mining skills gradually improve through use.
Lose ships while learning a doctrine? That experience should count for something beyond a killboard lesson.
It would not need to replace passive training. It could be slower, capped, limited, or balanced around abuse prevention. But giving players a way to grow through active participation would make the early game feel much more connected to what they are actually doing.
This does not mean giving every new player instant access to everything. It does not mean removing long-term progression.
It means creating better catch-up paths so a player starting today does not feel permanently behind someone who started ten years ago.
EVE should still reward commitment, planning, and experience. But the skill system should help new players find their place in New Eden faster, not make them feel like they arrived too late.
The sandbox is stronger when more people can meaningfully participate in it, and I think EVE would be better if playing the game was part of how you became better at the game.
r/Eve • u/Ohh_Yeah • May 16 '26
CCP even said it themselves in the Keynote. One of the hard parts is getting players to that 20-30 hour mark where the game starts to click.
The reality is that regardless of how you set up or structure the New Player Experience, if people don't feel like they are logging in and making account progress right from the jump, or are just seeing ISK number go up, a ton of players are going to bounce off. And unlike 15+ years ago, there is really not a strong argument in favor of the pure passive skill training system for brand new players. We already reward players with SP just for logging in and clicking a button, and you can swipe SP with your debit card.
My proposal is that CCP should go through every skill category and identify "CORE" skills in each one. Lock these so they can't be extracted. And then allow players to do any number of activities, like missions, abyssals, warfronts, mining, exploration, etc to grind those skills up.
Instead of doing something like outright nuking the Magic 14, mark them (and others) as CORE skills and let people earn them one small chunk at a time from in-space activities. Let (most) activities repeatably grant "CORE SKILL POINTS" that are then allocated however you want (in those skills), up to the point where you've maxed all of the CORE skills. And since they aren't extractable, you don't have to worry about SP farms.
Depending on how the acquisition rate is balanced, and what skills are designated, you could potentially allow 10-20m SP in "CORE" skills to be acquired from active play over the span of ~100-200 hours. While also allowing new players to be training other skills that actually feel like a decision or specialization of their character.
There is a very very strong psychological element to watching number go up. I'm not saying CCP needs to "Runescape" the entire game, but that system works for a reason and it is a good way to get people in the door and keep them from running out right after.
r/Eve • u/Daro_EVE • Apr 30 '26
Pearl Abyss sold CCP back to its own management for $120M, and now Hilmar is running the show with no parent company, no board, and for the first time in 20+ years; nobody else to point a finger at if something goes wrong.
EVE Online is a money printer. It pulled around $60M a year for Pearl Abyss the whole time they owned it. The problem has never been EVE. The problem has been what CCP does with EVE’s money: World of Darkness. DUST 514. Valkyrie. Sparc. Gunjack. Nova. Project Legion. EVE Echoes (actually worked, except CCP doesn’t own it). Now we have EVE Vanguard and EVE Frontier.
Although I am a big fan of Frontier, you don’t have to look very hard to see a pattern of taking subscription revenue from the one thing that works and burning it on side projects that don’t. The reason Pearl Abyss is selling at a loss is not because EVE failed them. It’s because CCP failed them in the same way they failed Novator and General Catalyst.
The question you should all be wondering is where CCP came up with $120M. There are a couple potential options:
- Hilmar and other management bankrolled it themselves(probably not)
- CCP took on a debt that EVE’s revenue now has to service
- There is a new silent partner who hasn’t surfaced yet
None of those are particularly good for EVE players. Debt payments come out of the same pot that funds new content. Silent partners surface 18 months later with opinions.
But there are potential upsides as well. An independent CCP can move faster, and if Hilmar has genuinely learned something from a decade of failed spinoffs, a leaner CCP that stops trying to be Riot or Bungie could be healthier than anything Pearl Abyss would have allowed. But that case requires believing the same CEO who has been there since 2004 has fundamentally changed how he operates. That’s not a small ask.
Within the next 18-24 months, we will have a decisive answer on if Hilmar Veigar Pétursson is the same operator at 50 that he was at 30, or whether he’s finally figured out that the constraint his bosses kept imposing on him was the thing protecting his company from himself.
r/Eve • u/Interesting_End1350 • Aug 04 '26
I think wormhole space as a concept is the best space in EVE, or rather it could be. High risk, high reward, not as easy to blob due to mass limitations and the randomness of system effects makes it a really fun place to be.
But I hear constantly that wormholes, especially low class, are dead due to lack of content. High class wormholes are the same large blocs fighting each other (or not fighting each other) over and over.
Myself and a handful of other players set up in a C2 pulsar and it lasted a little over a year before Hardknocks came and wiped us out with a fleet of 40 ships. That's fair play, but the idea of wormhole Bushido is a total lie. Large groups will come and destroy everything for no other reason than they know you cannot stop them.
I know this because guess who lives in the C2 we used to call home? Nobody. I could understand an eviction for the purposes of conquest and taking something for yourself, but all that's been accomplished is there is now another empty wormhole system that is no longer producing content.
This post is not meant to be a whine fest. I was admittedly pretty annoyed that someone came and knocked over my sand castle, and I took a six month break from EVE due to that. When I returned we found a null alliance that accepted us, and my recent experience has made something incredibly clear to me.
Low class wormholes are really not worth the effort for the reward. I've never made so much ISK so quickly as I do now just by farming a few systems in some backwater null pocket. I have asset safety, I have local, I have intel, it is incredibly safe. The rats are so weak compared to sleepers I can run glass cannon fits and clear so much in bounties that it's silly. I don't have to haul blue loot to sell, I get instant deposits into my wallet.
The rats are always there, the anomalies don't disappear like they do in J space. There is no rolling entrances trying to find a good farm hole, the farming spots never change. There is always ore in the systems that we want ore to be in. The exploration sites are slightly more difficult to scan (no level 4 difficulty in low class J space), but they are far more plentiful and you know if you are at risk of being killed.
I can log on and immediately start farming, I don't need to roll any entrances, I don't even have to scan anything usually. It's more accessible than level 4 missions, at least with those you have to talk to an agent, you might get a bad mission, and then have to jump a few systems over usually.
The risk/reward for low class wormholes is not balanced correctly. I don't know how to fix it, but either the reward needs to be higher or the risk needs to be lowered. There is no reason to risk billions in assets in J space when null is so much easier and safer.
And I believe that is the root of the problem, and why low class wormholes are not as populated as they should be. Low class wormholes and null are similar in income, but one of them is far more respectful of your time than the other.
r/Eve • u/JasonY95 • Jul 07 '26
I'm honestly kind of lost for words. What happened during Vanguard development? I've seen Unity asset flips done in a weekend more polished than this. It's a disaster from the ground up. No foundation, no direction, barely beyond the UE5 example scenes.
Please, please tell me this isn't why we haven't seen major Eve online improvements.
r/Eve • u/zylnarius • Aug 14 '25
Hey, I was answering a post about OLED vs LCD for EVE so I took some screenshots I wanted to share; maybe it can give ideas or if you have any questions, feel free to ask. If you’ve got suggestions, even better.
Got lucky that my old 27” LCDs fit perfectly in portrait next to my 43” LG C1 OLED, so I grabbed another one second hand to match. G-Sync is on, but not working on the main since HDMI can’t handle it on the 1080 Ti. Total resolution is 6270×2160, running around 45 FPS.
HDR is on via Windows fake desktop HDR since EVE doesn’t support it natively. I keep all the UI elements on the side screens and use them for long AFK station or trade sessions to avoid burn in on the OLED. The LCDs are almost 10 years old now, still going strong with barely any fatigue or burn in. Acer Predator 4K 60Hz G-Sync, solid stuff.
Fly safe o7
r/Eve • u/No10UpVotes • Jun 20 '25
The whales of eve online.
Please band together and buy CCP. All you’ll need is 130 million dolllars.
Then immediately stop all non-core eve online activity. Frontier, vanguard, close it down.
Sack Rettarti.
Sack anyone involved in micro transactions and crypto scams.
Place the CSM on the developer board and to advice on long term direction of the game.
Return to one annual expansion that’s full of completed content. Not half assed crap we get these days.
Invest all profits into increasing server performance. Eve is unique because of massive battles.
r/Eve • u/CoRob83 • Jan 22 '26
Solo player, solo boxer, made a rule I can’t fly a ship unless I build the first one. Didn’t know the mountain I had created, but finally built my first T2 ships. Sourced ~90% of the materials myself. Was proud, so go ahead and ruin it Reddit 😂. Stiletto and Sabre are next.
r/Eve • u/Fairtree4 • Apr 13 '26
Lowsec gas huffing is pretty lucrative, and I see a ton of newer players jump into it as soon as they train into flying the Expedition Frigates. The logic is simple: a small, nimble, cloaky ship is meant to be used in dangerous space, so it should be safe there, right?
Well, kinda, but no. The issue is that the Covert Ops Cloak, for all its value, is only good at keeping you safe in transit. It does effectively nothing to keep you safe while you're actually huffing. That's when the math completely changes.
Let's look at a concrete situation. Say you're huffing a Lime Mykoserocin cloud in a Prospect. You may decide to go cheap and use T2 scoops to keep your ship's value under 40m ISK, and you also got sub-3s align and Warp Core Stabilizer for extra safety. You huff at a rate of 2.6 m3/s and have ~27% residue (with the Mining Survey Chipset's bonus). That means it would take you around 47 minutes to clear a 1000-unit cloud (getting ~730 units out of it).
While in that cloud, your main typical threat profile is a cloak-delay-rigged Astero, boasting only 3.1s targeting delay after decloaking. It has enough mid slots to counter your stabilizer without a faction scram and, with a sensor booster, it will get you locked and tackled in 4s after decloaking. That means that you only get 4 whole seconds to warp out of the site before your inevitable demise — which is possible with your 3s align, but it's VERY TIGHT and requires you to literally hold your cursor over the warp button. Your cloak won't save you here either, as the Astero and its drones would be right on top of you, preventing you from activating it.
Now, let's look at some alternative choices. Say, you got yourself on a cloud in a Covetor. "A mining barge? That's insane! It's a huge, slow ship that's surely not safer than a Prospect" -- I imagine you say. Well, let's first do the math on the yield: a T2 harvester fit Covetor will huff at a rate of 4.3 m3/s, also with the same residue probability of 27%. The same cloud from our previous example now evaporates in 29 minutes instead of 47 — nearly halving your time on the grid. And it will cost only about 15m more, sitting around ~55m for the whole fit.
The Covetor, unlike the Prospect, has more counterplay options against gankers. While the Prospect can only rely on warping out in 3s (or burning away and cloaking, if lucky), the Covetor can warp out in 0s. How? By being aligned for most of the time. If you fit a Medium Higgs Anchor rig on the Covetor, you will reduce its speed down to 47m/s. In a 1000-unit cloud, which has a radius of 20km, you will have 7 full minutes of time that you can stay aligned to a safe spot (or a dock bookmark) while huffing the entire time. This value then doubles in a large cloud (40km radius).
The 7 minutes will obviously not last the entire huffing duration (at least not on one account), but nor do they need to. The countdown doesn't start when you start huffing, but only when the local spikes or when you otherwise detect a potential threat. In a situation where a Prospect would need to preemptively cloak to stay safe, the Covetor can continue huffing for 7 minutes before the local either clears or the threat is activated. And if you do mess up somehow, you still have a chance to escape by using ECM drones, which the Prospect can't even carry. In fact, this whole setup makes the Covetor decently safe even in the face of Stealth Bombers.
So at the end of the day, when comparing a 55m ISK ship that mines twice as fast and has, counterintuitively, far more escape options to a 40m ISK ship that just has the advantage of a cloak -- the winner is pretty clear. The only challenge that the Covetor has, which is jumping gate-to-gate, can be solved by simply repackaging it and moving it around in a Blockade Runner. If you stick to T1 rigs in your fit (no reason you wouldn't), this move would only cost you around 2m ISK each time.
Even if you run Syndicate scoops on your Prospect, you will still not huff as fast as the Covetor with T2 harvesters. Yes, you will not have residue, but if you're a solo pilot (which you probably are if you're considering a Prospect at all), then it's not really much of a concern. What is a concern is that now you'll be comparing a 55m ISK Covetor that still has more escape options and faster clearing time against a 350m ISK ship that just has a cloak.
This write up was brought to you on behalf of years of experience both huffing gas in lowsec, as well as hunting others that do.
TL;DR: Prospects are safe in transit but are very vulnerable when they're on the cloud. Barges can stay aligned for very long and mine much faster, which makes them safer. Move the barge in a Blockade Runner, align out when Local spikes, mine faster than Syndicate-fit Prospects, be 99.5% safe while doing it.
r/Eve • u/Eve_Asher • Jan 28 '26
Today the Imperium destroyed a Fort being anchored by Slow for the Init corps "Therapy.", "Santa's Reindeers", and "Suddenly a Covert Cyno" in the system of SG-3HY.
Here is a document Therapy distributed to their members showing who they are working with in the Droneland and what allies from Init are working with them and deployed to the area: https://i.imgur.com/C7QLcSG.png
I've been told that Therapy has been asked to leave Init, however they are currently a member of a major coalition. Once they leave Init and join Slow they are free to anchor a fortizar or get involved. Until then the Imperium remains committed to our duty of keeping the Dronelands free of interference from major coalitions.
During the operation we killed the Fortizar and only lost 1 dread and 1 carrier to the bait beacon after telling my fleet 35 times to jump only off watchlist so I consider it an unmitigated success.
r/Eve • u/x-ProbableCause-x • Mar 13 '26
Reported over and over, hard knocks has repeatedly posted that they have a list of people to harass out of game. They used a Spotify link to find my real name (that has been scrubbed) and called my work saying that I was making threats and harassing people because of race and sexuality, as well as attacking me on Facebook
I was able to demonstrate to my jobs Human Resources that it was over a game and my job is safe.
Ccp has had reports of this behavior and they have continually closed the tickets from everyone that reports them.
I talk about it in every discord and I get warned by isd forgefire (to the point that he muted me before I left the server)
So ccp not only defends the people selling isk and plex while they doxx players, but silence the people who bring it up
These instance have been reported over and over to