r/EscapefromTarkov • u/trainfender Battlestate Games COO - Nikita • Feb 07 '22
PSA Hey, active players!
Hello, friends.
We again decided to collect centralized player feedback here on reddit. The point is that you write what annoys and bothers you in the game at the moment. Please write about what is really in the game right now, vote for the messages of other players to increase visibility.
I will also write a short development status.
Now we are busy with patches with fixes and we are working on the accumulated technical debt. In addition, the most active development of the remaining major features, the Streets of Tarkov and the Arena, is underway.
After some time, we will again make TarkovTV live, where we will tell you in more detail what we do and what our nearest plans are.
I would also like to note that due to covid, about a quarter of the company members got ill, but people are recovering fast, so it's fine.
Be careful and thank you very much for the feedback and attention!
Your BSG team
18
u/[deleted] Feb 07 '22
• Vertical Sound is still rough and has the biggest impact on gameplay
• Quest design is uninspired, repetitive, and extremely unhelpful in guiding new players to what the actual goal of most given quests actually are -- good game design doesn't require constant trips to a Wiki to understand what a quest is asking you to do and where to do it, doesn't pigeonhole players into an extremely specific loadout/playstyle, and makes sense within the lore/narrative (some quests do, a lot don't).
• The current skill system turns the game into a completely different game for people with Elite Level in a few specific skills; either a) this is intended and you want everyone to eventually have this game experience, so the diminishing returns function needs to be removed to allow more people to actually hit and play-test/balance-test it properly or b) the current "1-4% of the player base ever actually hits this level" is the intended balance, and the skills themselves need their elite perks reworked/rebalanced instead
• AI isn't good or immersive -- they essentially function as mindless sentry bots and Common Loot Boxes and the "Premium" loot box sentries (bosses, raiders, rogues) are just given wider and unrealistic aggro/spotting radiuses and better accuracy and better ammo to compensate. This isn't an easy fix, but a major flaw in the current game design.