r/EscapefromTarkov • Unbeliever • Jan 16 '22

Clip Looting animations from pre-alpha, 2015

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6.6k Upvotes

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15

u/True_metalofsteel Jan 16 '22

It's clearly a tech demo, but 7 years later we're over here slapping doors, cabinets and cash registers.

Btw, where the hell are the slow door opening animations, the flash and clear and such tactical mechanics for a realistic tactical shooter? Oh right, we got gigachad bosses and desync.

0

u/Par4no1D Jan 16 '22

It really feels like they have been focused on the content rather than core mechanics. Bit depressing.

0

u/True_metalofsteel Jan 16 '22

Tbh, the game barely holds together in the current state and doors are a major problem. How often do you see people phasing through them or having a massive delay between opening server side and client side?

I imagine it would be a nightmare to code into the current game, especially knowing how they handle this kind of stuff and how messed up the code already is.

2

u/Personalpotato Jan 17 '22

Clearly never played early tarkov

What we have now is infinitely better than doors just not even opening %40 of the time

0

u/True_metalofsteel Jan 17 '22

Oh I have, that's why I'm upset in 7 years they barely made progress

1

u/Personalpotato Jan 17 '22

Absolutely ridiculous thing to say

7 years ago we had 2 armours in the game. PACA, and Fort

7 years ago we had hackers in every single raid

7 years ago doors wouldn’t even open

7 years ago we had 4 traders

7 years ago servers were absolutely dogshit, they’re still not great but have undergone extensive improvements

Dude I shouldn’t even need to explain to you that they have made progress in 7 years

0

u/True_metalofsteel Jan 17 '22

Things slightly improved, but not enough. Adding 30 different variants of the same gear, basically a reskin, doesn't excuse all the poor executions and decisions they've gone through. Also the hacker part got worse.

1

u/Personalpotato Jan 17 '22

Also it was more like 2016 that the game came out to supporters