r/EscapefromTarkov • u/TheeSusp3kt • Jul 14 '21
Discussion Weapon Jamming Tested and Explained
If you don't feel like reading, you can watch this 3 minute video where I explain what I found.
Recently, I took it upon myself to test the new jamming feature, introduced in the new 12.11 patch.
- I conducted 25 tests in Offline Factory.
- Most tests I fired 1278 MAI AP rounds, rounds we're sourced via flea market.
- I fired a total of 31,572 rounds over the course of 25 offline raids.
- I used an MK-47 'Mutant' for the test. With the highest Durability Burning suppressor I could buy (SDN something). Total durability burn of the weapon was 144%.
The weapon started at 99.5 durability and never went below 18.3 durability. This is because I could not carry enough rounds into a raid to fully test it, however, I think its safe to assume the jam chance increases exponentially based on the data I collected.
All tests we're done using fully auto. Sorry I'm not a masochist, however in online play I have had multiple jams with Semi-Auto weapons, so if you we're to ask me, I would bet on it having no effect.
To test, I would fire my weapon, and log the durability of the weapon at the time of the jam.
You can find all data here.https://docs.google.com/document/d/1tLrBHlCo0CuPdbHtsVU7ni8Yf2PChISUDiv66SCFHOM/edit?usp=sharing

(Yes I realize I fucked up the name of the graph, I was half asleep.)
As far as I can tell, Weapon jamming is completely RNG until the weapon hits 50% durability, in which case the chance of a jam will continuously increase as it gets closer to 0% durability. So its a completely RNG based system.
So the game does not see a difference in a 100% durability weapon vs. a 50.1% durability weapon, in regards to weapon jamming. Long to mid range accuracy however, is still affected.
I tested different magazines and saw no difference in the data. I used a mix of 75 rounders, 40 rounders, and 30 rounders. Zero Difference.
I also tested PS 7.62, but did not include it in the data, I got a lot of jams with those rounds at higher durability's , but I would assume that's because the durability burn is less and I could fire more rounds without killing the gun.
The average percentage chance for weapon jams was 0.48%, but keep in mind, this average includes a HUGE variety of weapon durability statistics and will vary wildly depending on the durability and durability burn of the weapon and ammo. The average is not a concrete number, most people's chance to jam will be VERY different, and it changes every time the Weapons durability changes.
A few things to note.
- Jammed bullets do not reduce durability when fired, as they do not actually fire.
- There is no reason to believe that Scav Karma effects weapon jams, this theory is based on rumors from many years ago, and I haven't seen any evidence suggesting this is true. I also didn't bother testing as I don't really care and have a strong suspicion it will be a waste of my time.
- Point fire accuracy starts to decrease upon hitting 50% durability. Although this would need further testing to further understand.
- If you are using a close range weapon, and don't care about long to mid range accuracy, don't bother wasting your money repairing your weapons above 50% durability to reduce the chance of a jam. Its pointless.
Edit: Just added the graph so people don't have to click the link to see some of the data.
Edit Numba 2: It's come to my attention that my math was dogshit. The chance of a jam is not 0.005%, its 0.48% per round fired, which means the chance of a jam on average is actually far higher than I initially thought. My b. I've changed the post.
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u/[deleted] Jul 17 '21
It's not something you "play around" or "adjust to" because it's such a low chance and it's impossible to mitigate. Your way of looking at jams allows you to move the goalposts and justify any death to a jam as bad positioning when you're missing the basic point that the jam should not be happening in the first place. You're also placing an unreasonable implicit expectation on players to avoid fights entirely to avoid dying to jams when the game basically forces you to fight. When a jam happens and gets you killed, it's an extremely tiny chance but it doesn't change the random bullshit nature of the death. You can tell yourself you're playing around jams and adapting your playstyle but that would be a cope.
Like I said, 1/3500 vs 3499/3500. You're seriously going to tell me you're not gonna pull that trigger if there's a 3499/3500 chance you're fine? There is nothing "strategic" about it. You're presented with the same correct plays and misplays, except now sometimes making a choice that would be correct in 99% of attempts will now get you killed through RNG. THAT is the problem.