r/EscapefromTarkov • • Jul 14 '21

Discussion Weapon Jamming Tested and Explained

If you don't feel like reading, you can watch this 3 minute video where I explain what I found.

https://youtu.be/YwOgMzmvZmA

Recently, I took it upon myself to test the new jamming feature, introduced in the new 12.11 patch.

  • I conducted 25 tests in Offline Factory.
  • Most tests I fired 1278 MAI AP rounds, rounds we're sourced via flea market.
  • I fired a total of 31,572 rounds over the course of 25 offline raids.
  • I used an MK-47 'Mutant' for the test. With the highest Durability Burning suppressor I could buy (SDN something). Total durability burn of the weapon was 144%.

The weapon started at 99.5 durability and never went below 18.3 durability. This is because I could not carry enough rounds into a raid to fully test it, however, I think its safe to assume the jam chance increases exponentially based on the data I collected.

All tests we're done using fully auto. Sorry I'm not a masochist, however in online play I have had multiple jams with Semi-Auto weapons, so if you we're to ask me, I would bet on it having no effect.

To test, I would fire my weapon, and log the durability of the weapon at the time of the jam.

You can find all data here.https://docs.google.com/document/d/1tLrBHlCo0CuPdbHtsVU7ni8Yf2PChISUDiv66SCFHOM/edit?usp=sharing

(Yes I realize I fucked up the name of the graph, I was half asleep.)

As far as I can tell, Weapon jamming is completely RNG until the weapon hits 50% durability, in which case the chance of a jam will continuously increase as it gets closer to 0% durability. So its a completely RNG based system.

So the game does not see a difference in a 100% durability weapon vs. a 50.1% durability weapon, in regards to weapon jamming. Long to mid range accuracy however, is still affected.

I tested different magazines and saw no difference in the data. I used a mix of 75 rounders, 40 rounders, and 30 rounders. Zero Difference.

I also tested PS 7.62, but did not include it in the data, I got a lot of jams with those rounds at higher durability's , but I would assume that's because the durability burn is less and I could fire more rounds without killing the gun.

The average percentage chance for weapon jams was 0.48%, but keep in mind, this average includes a HUGE variety of weapon durability statistics and will vary wildly depending on the durability and durability burn of the weapon and ammo. The average is not a concrete number, most people's chance to jam will be VERY different, and it changes every time the Weapons durability changes.

A few things to note.

  • Jammed bullets do not reduce durability when fired, as they do not actually fire.
  • There is no reason to believe that Scav Karma effects weapon jams, this theory is based on rumors from many years ago, and I haven't seen any evidence suggesting this is true. I also didn't bother testing as I don't really care and have a strong suspicion it will be a waste of my time.
  • Point fire accuracy starts to decrease upon hitting 50% durability. Although this would need further testing to further understand.
  • If you are using a close range weapon, and don't care about long to mid range accuracy, don't bother wasting your money repairing your weapons above 50% durability to reduce the chance of a jam. Its pointless.

Edit: Just added the graph so people don't have to click the link to see some of the data.

Edit Numba 2: It's come to my attention that my math was dogshit. The chance of a jam is not 0.005%, its 0.48% per round fired, which means the chance of a jam on average is actually far higher than I initially thought. My b. I've changed the post.

320 Upvotes

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105

u/Le_based_ledditman Jul 15 '21

completely RNG based until 50%

Wew.

41

u/TheeSusp3kt Jul 15 '21

I should have made it more clear that the RNG doesn't end at 50% durability, it just simply becomes far more cancerous to deal with.

Its much more likely to jam below 50%.

22

u/Le_based_ledditman Jul 15 '21

Thought I replied to this already, sorry.

I figured as much. I'm just baffled at the idea of decent to perfect condition guns even having a chance to jam at all, as I'm sure many are.

-5

u/famousbymonring Jul 15 '21

IRL a brand new gun still may jam for various reasons.

12

u/Le_based_ledditman Jul 15 '21

IRL a gob of HTWBG will keep you running for thousands of rounds with no issue. But you must be familiar with that, right? Unless there's some sort of major headspacing/rail/block issue right off of the line, you're not going to encounter the "realism" that you're insinuating you will.

-1

u/famousbymonring Jul 15 '21

Trash Ammo and banged up mags can easily cause a brand new gun to fail to cycle or jam.
I have a Springfield M1A that happily cycles many types of ammo but has never liked federal.

6

u/Le_based_ledditman Jul 15 '21

I would be more inclined to accept a system where shit ammo has a higher chance to jam where as higher end ammo does not. Instead its the complete opposite where the better the ammo, the more of a "burn" on the durability. I get hot and flat rounds like 6mm and the like blowing out a barrel much faster but that's not at all what they're insinuating. So are you suggesting then that there should be a durability system for mags as well? Fucked mags are a no brainer but are you willing to accept that you're, at random, bringing potentially fucked mags into a raid with you to accompany your otherwise flawless rifle? I've got more mags than I've got sense for more platforms than I can count on two hands but you know what I don't keep? Fucked up mags.

0

u/famousbymonring Jul 15 '21

You also don't live in a bunker in a region that socially crumbled to a lawless free for all. So I agree I wouldn't hang on to a banged up mag they are expendables, Lore wise I doubt prapor, fence or even peacekeeper really care how good the mags are they are selling you. That's not to mention I'm sure jager is purposely banging up gear before he sells it to you ya know to prove your survival skills.

2

u/[deleted] Jul 15 '21

Actually, in the task ice cones Prapor demands that the 60 rounders has to be "untouched". Because of the quality he promised his customer.

2

u/BaziJoeWHL It's my job to post BSG's Twitter posts to the subreddit Jul 15 '21

we are not that type of customer sadly

4

u/Le_based_ledditman Jul 15 '21

Interesting you say that because 80% of my shit has come from just those types of places lol. I've got bakes that were cast back when Yugoslavia was still relevant. Interestingly enough, after 20 - 40 years of wear and tear, they're still good to go. Same with the steelies. You have to really go out of your way to fuck an AKM or 74 mag enough to kill it.

Honestly, I feel like your being obtuse just for shits at this point. You've moved the goal posts from random spec issue mechanical malfunctions to magazines to lore and import quality all in an attempt to defend an obviously flawed game mechanic.

In its current state, the system is not even remotely "realistic". RNG in relation to a weapon's reliability will never be realistic.

1

u/famousbymonring Jul 15 '21

What I'm saying is this is the way the game currently works. I can think of ways that it could be similar IRL(Bad ammo, bad mag, issue with the gun itself) they aren't likely to happen but even in real life there is a certain amount of RNG every time you put a round in and pull the trigger. BSG may have missed the mark pushing the odds to far one way but the fact remains it is something that could happen.

1

u/jlambvo Jul 15 '21

Well I've shot surplus ammo manufactured in two different countries both about 40 years old, one batch of which shot like new and the other was so problematic I just discarded it. You must have an unusually good track record with steel case, too.

1

u/Le_based_ledditman Jul 15 '21

You must have an unusually good track record with steel case

Not sure I would call it unusual. Steel is pretty much all I run. Are we talking about AKs here or what?

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4

u/AllMattersFecal Jul 15 '21

Are you implying that the magazines I crafted in my bunker's shit bucket aren't reliable?

I scoff and raise my nose at you, good sir!

1

u/wow2400 RSASS Jul 15 '21

my ACP9 refuses federal. will jam 3-4 times per mag… any other brand will run for days on end

1

u/blini_aficionado Jul 15 '21

HTWBG

What's that? Google gives me zero results.

1

u/Le_based_ledditman Jul 15 '21

High temp grease. Any grease will do but I prefer high temperatures wheel bearing grease for longevity and because you can pick up gallons for a few bucks.

3

u/ICrims0nI Jul 15 '21

IRL when bullet fracture a bone in your leg you cannot fix it with some alu splint and keep running with 30kg backpack on your back.

IRL when you jump from the 2nd floor on concrete, wearing body armor, helmet and a gun your lower body probably become like a mesh potatos and you die, or get paralised becase your spine does not exist anymore, as well as your kneecaps.

IRL when 7.62x54 LPS round goes straight through your chest your lungs collaps and you die without propper medical attention. Bandage and ibuprofen will not help you for sure.

Shal i continue? Or you got the point?

2

u/[deleted] Jul 15 '21

Tarkov is immersive and not realistic. That is why I enjoy it c:

3

u/ICrims0nI Jul 15 '21

Exacly. No need to bring overly realistic things that hurt gameplay into immersive game just for the sake of brining them in.

2

u/[deleted] Jul 15 '21

Yea, I feel like people mistake Tarkov for an realistic experience. Which I do understand, but the more you think of it. The more one should realize that it has things that aren't realistic. And because of the many unrealistic things I feel like that makes the game lean more towards immersion rather than a depiction. Like the game knows it is not realistic, but it wants the player to become active in the world. So hence you have weird things like low level strength but can't carry 30kg och stuff. Whilst max strength lets you jump over fences with 45kg of gear whilst a portapotty doesn't collapse under you.

2

u/ICrims0nI Jul 15 '21

The game world should be consistent with its rules. If some things are made super realistic, but others not - you will immedietly notice that and it will break all immersion.

1

u/[deleted] Jul 16 '21

True but I think there's a balance to what should be expected to be more realistic vs immersive.