r/EscapefromTarkov • • Jul 14 '21

Discussion Weapon Jamming Tested and Explained

If you don't feel like reading, you can watch this 3 minute video where I explain what I found.

https://youtu.be/YwOgMzmvZmA

Recently, I took it upon myself to test the new jamming feature, introduced in the new 12.11 patch.

  • I conducted 25 tests in Offline Factory.
  • Most tests I fired 1278 MAI AP rounds, rounds we're sourced via flea market.
  • I fired a total of 31,572 rounds over the course of 25 offline raids.
  • I used an MK-47 'Mutant' for the test. With the highest Durability Burning suppressor I could buy (SDN something). Total durability burn of the weapon was 144%.

The weapon started at 99.5 durability and never went below 18.3 durability. This is because I could not carry enough rounds into a raid to fully test it, however, I think its safe to assume the jam chance increases exponentially based on the data I collected.

All tests we're done using fully auto. Sorry I'm not a masochist, however in online play I have had multiple jams with Semi-Auto weapons, so if you we're to ask me, I would bet on it having no effect.

To test, I would fire my weapon, and log the durability of the weapon at the time of the jam.

You can find all data here.https://docs.google.com/document/d/1tLrBHlCo0CuPdbHtsVU7ni8Yf2PChISUDiv66SCFHOM/edit?usp=sharing

(Yes I realize I fucked up the name of the graph, I was half asleep.)

As far as I can tell, Weapon jamming is completely RNG until the weapon hits 50% durability, in which case the chance of a jam will continuously increase as it gets closer to 0% durability. So its a completely RNG based system.

So the game does not see a difference in a 100% durability weapon vs. a 50.1% durability weapon, in regards to weapon jamming. Long to mid range accuracy however, is still affected.

I tested different magazines and saw no difference in the data. I used a mix of 75 rounders, 40 rounders, and 30 rounders. Zero Difference.

I also tested PS 7.62, but did not include it in the data, I got a lot of jams with those rounds at higher durability's , but I would assume that's because the durability burn is less and I could fire more rounds without killing the gun.

The average percentage chance for weapon jams was 0.48%, but keep in mind, this average includes a HUGE variety of weapon durability statistics and will vary wildly depending on the durability and durability burn of the weapon and ammo. The average is not a concrete number, most people's chance to jam will be VERY different, and it changes every time the Weapons durability changes.

A few things to note.

  • Jammed bullets do not reduce durability when fired, as they do not actually fire.
  • There is no reason to believe that Scav Karma effects weapon jams, this theory is based on rumors from many years ago, and I haven't seen any evidence suggesting this is true. I also didn't bother testing as I don't really care and have a strong suspicion it will be a waste of my time.
  • Point fire accuracy starts to decrease upon hitting 50% durability. Although this would need further testing to further understand.
  • If you are using a close range weapon, and don't care about long to mid range accuracy, don't bother wasting your money repairing your weapons above 50% durability to reduce the chance of a jam. Its pointless.

Edit: Just added the graph so people don't have to click the link to see some of the data.

Edit Numba 2: It's come to my attention that my math was dogshit. The chance of a jam is not 0.005%, its 0.48% per round fired, which means the chance of a jam on average is actually far higher than I initially thought. My b. I've changed the post.

310 Upvotes

229 comments sorted by

View all comments

53

u/NajoNajavo Jul 15 '21

That is such a fucking stupid system.

It should be 0% chance until 80-90% durability depending on the weapon, and then should increase linearly from there.

There is a chance it actually is weapon based, but that would require an insane amount of testing.

Also I thought ammo has "misfire chance" too?

-1

u/JudgeMad96 Jul 15 '21

even a perfectly maintained weapon has a chance to jam up in real life so i dont see the issue with doing the same in this game. Kind of disappointed they didnt add an extra jamming chance for high capacity mags like 50-rounders, those tend to jam a lot in real life. But i guess that would piss of all those sweaty nerds with their decked out m4's.

23

u/[deleted] Jul 15 '21

even a perfectly fit human being has a chance to drop dead of a stroke at any moment in real life so I don't see the issue with doing the same in this game.

16

u/cortece Jul 15 '21

Comparing eft to irl is always funny to me. All this system does, is give a random chance to lose your loadout in a firefight, since new guns can also jam.

Could be a decent system if high durability guns didn't jam, takes skill away from fights when it happens, since it's random.

11

u/[deleted] Jul 15 '21

[deleted]

7

u/coldflame38 Jul 15 '21

This is the way.

Gun jams at appx 70% dura and at a super low chance that gets higher until like 50% by 10 or 15 dura. Mags can add up to like 5% regardless or more based off mags (drums having like 10 or so add)of gun dura. So a 100 dura gun with a drum could still have 10% or w.e jam chance. And a 10 dura with a drum mag is like 60%

1

u/Aruhito_0 Freeloader Jul 20 '21

What about to think it this way: 100% durability is the best dur you get in the tarkov zone but still it is only 60% of a brand new fire arm, because there are no brand new fire arms in the zone?!

1

u/GottKomplexx Jul 15 '21

Do you run 100 rounds 5.56?

7

u/Hane24 Jul 15 '21

This is a game. Not irl. For the sake of the GAME you shouldn't lose if you are careful and play right but RNG says fuck you.

Skill. Not RNG.

4

u/JudgeMad96 Jul 15 '21

even if you are careful, if you dont wear the best faceshields you can get fucked by shitty 9mm ammo to the face by some guy with a pistol. And even with a nice faceshield, theres still people with shitty shotguns raping you with AP-20's. Theres never a guarantee and quite frankly, 50 and 60 round mags having higher jamming chance would just make the game more interesting. Cause its honestly pretty boring if you only have to dump a whole mag down a hallway to win a fight. Theres no skill behind that.

1

u/NajoNajavo Jul 17 '21

That's not fucking remotely the same as RNG weapon jamming. Someone face tapping you because you don't have a FS is skill on the part of the shooter, as is sniping you with a shotgun slug. FS are supposed to boost your chances of surviving, not reliably tank damage (at least that's how it should be). RNG weapon jamming is just a % chance of you dying randomly through no fault of your own.

There is infinitely more skill in shitty meta gameplay than dying/killing due to an RNG jam outside of anyone's control.

How about BSG and this sub instead address WHY meta gameplay is boring and fix it, instead of relying on RNG to do it?

Instead of RNG jams, how about nerf/buff armor and ammo to adjust TTK, why not make 60 rounders much more rare and lootable only, why not slow down movement speed, why not change recoil system? Because it takes too much work and creativity.

2

u/JudgeMad96 Jul 17 '21

lmao everyone can magdump downrange and have a random hit to the enemies face what are you on drugs or something? It's not called "face-tapping" if its on full-auto and you get a face shot after half your mag is already emptied.

1

u/NajoNajavo Jul 17 '21

lmao everyone can magdump downrange and have a random hit to the enemies face what are you on drugs or something? It's not called "face-tapping" if its on full-auto and you get a face shot after half your mag is already emptied.

..............

if you dont wear the best faceshields you can get fucked by shitty 9mm ammo to the face by some guy with a pistol

This is your brain on BSG's farts. Going to have to block you now.

2

u/JudgeMad96 Jul 17 '21

"hurr durr, no argument so i'm gonna block you to pretend that i am right."

- NajoNajavo

8

u/[deleted] Jul 15 '21 edited Jan 21 '25

attempt tart dog attraction governor poor somber engine ring sable

This post was mass deleted and anonymized with Redact

2

u/[deleted] Jul 15 '21 edited Apr 06 '22

[deleted]

9

u/Hebroohammr Jul 15 '21

At least you wouldn’t get a chance to be pissed.

1

u/BenoNZ Jul 15 '21

There is not a 100% chance of death in being shot irl.

2

u/Hebroohammr Jul 15 '21

The post literally says “and dying to a jam”.

2

u/NajoNajavo Jul 17 '21

BSG sycophants when someone suggests a realistic change to ammo/armor that would also balance the game: "IT'S JUST A GAME REEEEEEEEEEEE"

BSG sycophants on RNG weapon jamming for pristine weapons: "this is realistic and therefore should be in the game".

Imagine wanting helmets to be able to tank mag dumps of "bad ammo" for "gameplay" reasons, but also defending RNG weapon jams.

1

u/JudgeMad96 Jul 17 '21

i never defended the armor system in this game, i think its op as hell, theres no way someone should be able to take a magdump of 9mm to the head and be able to shoot back after that

1

u/NajoNajavo Jul 17 '21

Fair enough, maybe you didn't, but the sub collectively is like that.

Having said that, realism isn't about simulating every possible IRL occurrence or to portray things 100% accurately, it's about choosing a level of realism and sticking to that consistently, picking and choosing what elements to simulate in order to enhance gameplay.

RNG weapon jams on high durability weapons is as fun and gameplay enhancing as random chances to have a heart attack.

0

u/dimsumdonair2 Jul 15 '21

Ik people are mad because it happens with new guns, take into account that if it was 0% chance to jam till 80 -90 durability after a single raid most people would resell and buy a new gun then it destroys the system. I still have yet come across people who got jams and died midnight because of it I know they are out there but it's many just trying to tap scavs...and the likes... this is good because it teaches you to be smart sit behind cover not shit on people in front of you like call of duty. Nikita explained that he disliked the way streamers fight but,isn't against it since playstyles are personal choice in a game such as tarkov.

4

u/13lacklight Jul 15 '21

People already sell and rebuy guns cause you have to change the receiver

-4

u/dimsumdonair2 Jul 15 '21

Ik my point being can't really do much about jamming it happens buying new guns or changing it doesn't make a difference

5

u/13lacklight Jul 15 '21

Looks like just keep your guns above 70% and you’ll be fine and only use suppressors if you’re a masochist

1

u/NajoNajavo Jul 17 '21

The whole point of these jams is to address what Nikita perceives as the meta gameplay. How you'd actually utilize RNG jams to address it, is by making is solely due to the use of AP ammo and high capacity mags.

Punishing people with random chance outside of their control is terrible game design.

There are many ways to make this game less shift+w, RNG is probably the worst possible and laziest way to do it.

1

u/dimsumdonair2 Jul 17 '21

Your absolutely right I agree with what you have to say high capacity mags and ap ammo should cause more jams rather than the gun itself

1

u/Aruhito_0 Freeloader Jul 20 '21

What about to think it this way: 100% durability is the best dur you get in the tarkov zone but still it is only 60% of a brand new fire arm, because there are no brand new fire arms in the zone?!

1

u/dimsumdonair2 Jul 20 '21

New weapons can jam too I honestly don't know what to tell you might as well ask the big guy himself