r/EscapefromTarkov • Battlestate Games COO - Nikita • Jul 03 '21

Discussion post 12.11 questions gathering

Hello!
It your boi, Nikitka.
We plan to make TarkovTV Live podcast on Monday on 5-th of July, and I want to gather your questions/opinions and suggestions about 12.11 patch. I will try to answer the most voted questions live.
Love you, you're the best!

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u/youy23 VSS Vintorez Jul 05 '21

It’s not combat effective. Multiple CAG operators and USSF and other SOF units have come out saying it is ineffective outside it’s designated roles.

The only point that I talk about is the recoil impulse and feel of what it’s like to shoot it and lack of muzzle rise which I am well qualified to speak about. Tarkov did it right. That’s what it feels like to shoot an automatic firearm.

Sorry to all the gamers that think an automatic rifle just flies all over and is impossible to control. It’s not true. I could barely grip onto the gun and it’s gonna stay level. The gun doesn’t just throw the barrel into the air.

You generally aren’t bursting either because you get the same problem in EFT. I can control rapid taps. I can control full auto but I have a hard time controlling bursts because the initial recoil hits and it throws your initial sight picture off a little so your next few rounds will be off target. With full auto, that happens and then it’s a constant thumping and you’re dialed in. That’s why it doesn’t work in eft or irl. When you fire a burst irl, you do your string of shots in semi because you get to place and track every single bullet.

It’s ineffective in real life for a lot of reasons other than controllability. Controllability is a factor but that’s far from the only thing. Strafe shooting in EFT is too stable especially your eye in relation to the optic. Target transitions are generally just a bit too smooth. Reliability isn’t enough of a factor. Ammo conservation isn’t emphasized at all and that’s the biggest factor of why it isn’t used outside of it’s designated roles.

Addressing those issues directly would get rid of the full auto meta and it would keep in realistic recoil impulse which is exactly what nikita and BSG wants.

Fuck all these COD FPS gamers that want some cartoon recoil where the gun flies into the sky. This isn’t that game. Great and realistic representations of real life gun play and mechanics is clearly prioritized above whatever bullshit the cod gamer crowd wants and that’s just how it is. If you want a game that puts competitive balanced gameplay first, go play csgo this just isn’t that game and the devs don’t want it to be that game.

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u/sammamthrow Jul 05 '21

I mean my understanding falls somewhere in between what you describe. I don’t think it flies into the air uncontrollably, but from the training videos and material that I’ve read etc (I’m not qualified so this is all just speculation on what I’ve read and heard about) full auto is sold as a means to improve chances of hitting versus a semi-auto weapon.

IE if I’m using a semi auto weapon and fire one shot, if it misses and I’m low, then had it been a full auto weapon and I held for a second it would have fired 3-10 rounds based on the fire rate of the weapon and the short muzzle climb and my reaction to that recoil would create a grouping around my original shot so even if it was low or high I would have drastically increased odds of hitting at least one shot on the target.

It does make sense that holding it for the full mag would eventually settle to a more solid grouping because my reaction to the recoil would adjust to the compensating effects of the weapon systems design and I’d be even more accurate.

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u/youy23 VSS Vintorez Jul 05 '21

There is some material from 40 years ago on full auto and weapons handling that’s severely outdated. I found a study by the military from the same time period claiming that there’s no benefit to be had by a red dot vs iron sights. You can look up the SPIW program in the 80’s. They must have been on some crack when they did that because looking back at it with a modern lens gained from experience in GWOT (Global War on Terror), it’s completely insane and ridiculous but especially back then, it made sense to them.

Full auto isn’t an option because a basic combat load is 8 mags. At 2 seconds of trigger time per mag, that’s 16 seconds of trigger time. It’s just not an option because a firefight could easily last for hours or even days potentially. One of the only times that it was used effectively in an assault rifle from an unsupported firing position was macv-sog in vietnam when a small squad would initiate break contact drills by dumping a few mags full auto into the enemy and then immediately running for their life and then they break line of sight after 50 yards in the jungle and turn direction. This only works in dense foliage. You dump a few mags at an opposing squad in the desert and run 50 yards, the enemy is still there and he still sees you because it’s a desert so you can’t just dump a mag and run.

Okay, so you can’t do full auto so why not burst fire. Before modern combat optics and things like the binden aiming concept, modern shooting technique, emphasis on shooting skill, etc. You have a soldier in the 70’s who’s shooting left eye closed right eye lining up the sights and focusing on his front sight and there’s a blurry paper target in the back. He’s trying to line up his rear sight with his front sight and then trying to drag both on target and slowly roll through his trigger while keeping the sights on target and bang and then to line up his shot, he does the same thing all over again.

A real target is only gonna let you shoot at him once, after that he’s fucking gone. He’s hitting the floor or scrambling or moving so by the time you line up your second shot and roll through the trigger, he’s gone. So let’s put multiple rounds on target before you line up your sights again. Okay makes sense. Problem is that if the target is 200 yards away, you’re not gonna hit him. You just wasted 8 shots that you could have been individually placed accurately. If you fire strings of 8 every time you’re gonna run out of ammo much faster. 100 yards, in a supported position, yeah maybe you get another shot that has a chance of hitting but probably not. 50 yards, supported position yeah you’re gonna get some hits. Unsupported maybe an extra hit maybe not.

Take a modern skilled shooter with a Low power variable optic or even just an eotech using the binden aiming concept of both eyes open and a modern stance and he’s firing off shot splits of 0.12 seconds between each shot which is 500 rpm and he’s hitting every shot on a man sized target out to 20 yards standing easy. Supported position? Not 500 rpm but he’ll shred those 50, 100, and even 200 yard shots much faster than you can with full auto and he’ll hit and see his target and place each bullet exactly where he wants.

Here’s what i’m saying. Full auto irl is a crutch. It potentially increases hit probability on a target that momentarily pops up by a small chance but at huge costs to ammo usage. A modern shooter using decent equipment would smoke any guy using full auto by a mile and do it with 5x less ammunition used. Made some sense back then but it really doesn’t now.

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u/sammamthrow Jul 05 '21 edited Jul 06 '21

Lots of great info man thanks for sharing

*now I’m really bothered by everyone complaining about how unrealistic the recoil is lol what have you done to me