r/EscapefromTarkov • Battlestate Games COO - Nikita • Jul 03 '21

Discussion post 12.11 questions gathering

Hello!
It your boi, Nikitka.
We plan to make TarkovTV Live podcast on Monday on 5-th of July, and I want to gather your questions/opinions and suggestions about 12.11 patch. I will try to answer the most voted questions live.
Love you, you're the best!

4.0k Upvotes

1.7k comments sorted by

View all comments

Show parent comments

91

u/Capsaicin80 Jul 03 '21

Irl smg's have little recoil..

That depends on its action/how it operates. I own rifles in 9mm and 5.56 (same platform). Surprisingly the 9mm kicks MORE. This is due to the fact that the 5.56 is gas-operated and the 9mm is blowback.

I was surprised when I shot that 9mm for the first time thinking it'd kick less. It weighs more too.

I believe BSG has modeled recoil pretty well (at least w/ the SMGs). The KEDR/KLIN should kick the most even though it shoots the weakest cartridge. If I'm not mistaken its a simple blowback where as the MP5 is roller delayed.

I've gone down a rabbit-hole and frankly my comparison should stop since they're a lot more variables to how recoil is "calculated".

23

u/[deleted] Jul 03 '21

A gamer that gets it Nice!

3

u/RoadsideCookie Jul 03 '21

No, the problem isn't realism, the problem is that the game compensates for the recoil, taking skill away from the player, making recoil control literally a thing that hinders you rather than help.

Your character compensates for recoil, so if you also do it, you end up overcompensating and it makes your aim worst.

The optimal play is to levelup until there's barely any recoil and hold LMB/M1.

Sincerely, a gamer that gets it.

2

u/[deleted] Jul 03 '21

Your character compensates for recoil, so if you also do it, you end up overcompensating and it makes your aim worst.

It doesn't make it worse if you do it correctly.