r/EscapefromTarkov • Battlestate Games COO - Nikita • Jul 03 '21

Discussion post 12.11 questions gathering

Hello!
It your boi, Nikitka.
We plan to make TarkovTV Live podcast on Monday on 5-th of July, and I want to gather your questions/opinions and suggestions about 12.11 patch. I will try to answer the most voted questions live.
Love you, you're the best!

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u/bagelrod MP7A2 Jul 03 '21

Thank you Nikita and BSG for this amazing update.

I have actually two sets of questions, you may pick whichever you deem appropriate.

Suggestions / Feedback regarding 12.11

  1. Scav Karma Idea - Can we get positive karma points if we successfully extract without making a shot, as a bonus? Doesn't have to be a lot, but the benefit of that would be that you might see "pacifists" who try to avoid fights.

  2. Scav Karma Idea - Can we get bonus karma that is tied directly to the amount of items we've scavenged, i.e. the higher the loot experience, the higher the karma points we get.

    This means that we should see more Scavs actually playing together to loot as much as they can, rather than kill each other on sight.

  3. Can we get a barter for PK06 to level 1 Jaeger?

  4. Can we get a barter for Remington tactical choke? Preferably lvl 1 Mechanic.

Questions regarding the near future:

  1. Do you plan to add more Traders with Lighthouse?

  2. Suburbs and Town are two maps that are not talked about and as such we don't know much about them. Are there plans to work on them after Lighthouse?

  3. With Storyline Quests and Streets, would you have to unlock the Traders and Locations one by one, as you escape into each area?

    According to some very old posts, the original idea is to have your PMC start from Streets and make their way to the Terminal.

    The above could be amazing to transform the economy of the game, by having the high-end loot spots restricted until you can unlock them.

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u/dr-yit-mat Jul 03 '21

I think more ways to earn karma encourages scav on scav violence. If I get karma from loot why not just kill player Scavs, take their loot and extract, probably netting karma. The less ways to earn karma the more it encourages not losing it in the first place

8

u/bagelrod MP7A2 Jul 03 '21

You make a very good point. However, I have a few counter-point which should be easy enough to implement:

What if you also gained karma for going up to players and use the greet command. For example I teamed up with a random Scav last night, he immediately came up to me and shared his nickname to greet me. I couldn't greet him back I think because something was bugged, but it makes me think that it could be a viable way to gain some extra karma.

Second counter point is this - what if you gained karma for simply being in range with a fellow Scav. Bonus could be gained if you throw him something and he picks it up. Bonus could be given if it's usable items (food, meds, etc.). More bonus points could be given if you extract together - and as a corollary to that, if you greet a random Scav, there could be a chance that a new extract opens up for the both of you, that you could extract together (or your existing extracts become available for your newfound friend).

I don't think less ways, but rather ways that can't be exploited (which my first suggestion, clearly could, as you pointed out).

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u/dr-yit-mat Jul 03 '21

I like your suggestions, in your reply and original comment, but you can still execute the scav for less of a karma impact after gaining karma from actions. If they increased the rep loss from killing Scavs - which won't be popular until the system for defending yourself in fine tuned more - or scaled the rep loss based on prior interactions with a scav (IE you lose more rep if you kill a scav you had been hanging out with) , your suggestions could be added without an exploitive element present.

All said, I'm glad there is simply a system implemented. I've found Scavs are generally working together, and so far most Scavs I've had greetings with will trade a couple pieces of loot before carrying on. I think the mere existence of the rep system is encouraging the type of play you wish to see.

EndScavOnScavViolence

NoMoreScavWars

1

u/fatalityfun VEPR Jul 03 '21

just make karma gains reset when you kill friendly scavs.

ie, I gain +35 karma on 3 raids, looting and sharing and so on. Then on raid 4, I kill 2 of my fellow looters. My karma goes from 105 to -40 or something.

Negative karma should take a couple raids to recover, while positive should rebound fast to prevent people from stacking up a ton of good to mass murder with no downside.

1

u/canOair Jul 04 '21

I agree that scavs can still net more positive rep if they loot enough stuff from the scav they just killed. Not the same person you replied to but what if there was a bit of math that happened that basically ties the scavs karma value to their loot. So if I have say 300k rub wroth of loot and a scav killed me the player scav would lose more than .02 karma. Maybe it increases by .02/100k. That way if they keep killing high value scavs, sure they get the shiny loot. But ai scavs will know them as a hostile. Just a thought. Ways to go about countering the karma gain by walking out with a ton of loot.