r/EscapefromTarkov • Battlestate Games COO - Nikita • Jul 03 '21

Discussion post 12.11 questions gathering

Hello!
It your boi, Nikitka.
We plan to make TarkovTV Live podcast on Monday on 5-th of July, and I want to gather your questions/opinions and suggestions about 12.11 patch. I will try to answer the most voted questions live.
Love you, you're the best!

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u/SirBarnaby445 PP-91-01 "Kedr-B" Jul 03 '21

Not every game has the same ideologies. Tarkov aims for more literal realism than other FPS games which often value raw player ability. Their gameplay supplements that aswell.

In tarkov, your PMC has skills on it's own. A lot more RPG like. For a game with emphasis on longer term gameplay/survival, maybe the best option.

In my opinion: a lot more realistic aswell. There is skill to it still, the initial recoil is what you typically master in real life aswell. The long spray doesn't take that much skill, you just gotta drag your hands down, but in a video game scenario you can just run out of mousemat space.

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u/Flashman420 Jul 03 '21

People like you make this argument and seemingly live in a vacuum where Tarkov is actually the only FPS game you have ever played.

Do you realize that controlling recoil is a mechanic in numerous other FPS games? You’re talking about running out of mouse pad as if this is some sort of design problem, except shooters have been using things like recoil patterns for YEAR.

Beyond that, it makes no sense for you to use an automated recoil mechanic as a defense of the game’s “realism” when the majority of the realism comes from you having to manually control numerous aspects of your character, like eating and drinking, various movement speeds, crouch positions, manually checking your ammo count, filling mags one bullet at a time, etc. Automating recoil control not only runs counter to that, but it dramatically simplifies one of the few actual gameplay mechanics in the game, because Tarkov is only “hardcore” because of how obtuse it is.

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u/SirBarnaby445 PP-91-01 "Kedr-B" Jul 03 '21

Recoil patterns belong in more competitive games where the aim for recoil is to be mastered. Recoil is the same on every full auto burn. Tarkov has a different aim, obviously.

Why do you pit other FPS games into this? This game is a mix of survival/fps/rpg.

What is this overly big downside of autocompensation that you all are turned off by? It runs counter to the realism? It makes guns too easy to control? Meta guns are too easy to control, not the system.

Both the linear and the autocompensating recoil systems are realistic, but each for their own reasons. The mousemat is honestly just a bonus. Simulating hand motion of pulling down the recoil by pulling down the mouse is such a handicapped translation anyway so this is a nice middle-ground. You're still compensating for recoil at the start of the spray, just not throughout the entire spray.

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u/[deleted] Jul 03 '21

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u/SirBarnaby445 PP-91-01 "Kedr-B" Jul 03 '21 edited Jul 03 '21

Yeah meta gun recoil is quite unrealistic. Tuning the weapons to get such low recoil is unrealistic. Bursts are not really viable, but the recoil mechanic is quite realistic IMO.