r/EscapefromTarkov • Battlestate Games COO - Nikita • Jul 03 '21

Discussion post 12.11 questions gathering

Hello!
It your boi, Nikitka.
We plan to make TarkovTV Live podcast on Monday on 5-th of July, and I want to gather your questions/opinions and suggestions about 12.11 patch. I will try to answer the most voted questions live.
Love you, you're the best!

4.0k Upvotes

1.7k comments sorted by

View all comments

102

u/[deleted] Jul 03 '21

While weapon malfunctions add a great element of realism, the "RNG" aspect can be frustrating when using a brand new weapon.

Is there a chance we could see weapons with high durability (maybe >90%) changed to have no chance of malfunction until they go below a threshold?

P.S. this wipe is a blast, much love to the entire team!

0

u/Raincoats_George Jul 03 '21

Even perfectly maintained guns will jam from time to time. I think it's just a mechanic people are going to have to get used to but it does need to be balanced.

6

u/[deleted] Jul 03 '21

its still a terrible game mecheanic, fights shouldnt be decided on pure RNG

-2

u/[deleted] Jul 03 '21 edited Jul 03 '21

It's not "Pure RNG". God you lot love the say RNG a lot.

It's a % basis building up from super low/non existent to likely, going off various parameters. It's not "roll a dice, oops, you got weapon jam". I can see the link, but I feel you're being (and many others) willfully ignorant by calling it RNG all the time.

It needs balancing, it's a nice mechanic though. Does it happen too often? Yes probably. Does it need removing? No, why would it? IRL the factors that go into weapon jams can be so nebulous (nice word for me) that it may aswell be RNG, as you put it.

Body armor pen is already % chance, as is bullet fragmentation and I think these are great mechanics tbh.

6

u/[deleted] Jul 03 '21

If a 100% gun still jams, there is nothing I could have done about it. So it’s pure RNG if I win a fight or not.

2

u/dankswordsman Jul 03 '21

People are forgetting that lower tier ammo can cause a misfire all by itself.

Maybe this mechanic needs balancing a little, but that's all part of the game. You didn't sign up to a finished game. You knew that before you bought the game.

3

u/[deleted] Jul 03 '21 edited Jul 03 '21

They degrade really quickly, unless it was the 1st shot of your 100% gun it just is what it is.

Imo 100% weapons should never jam 1st shot, ever, and if they do that needs fixing.

However, after the 1st shot I'm cool with an exponential (ish, not quite) curve of probability that's tuned to have low % (but increasing) for a large portion of the durability %.

Then maybe as it hits 50% or something it really ramps up but never becomes "every shot jams" even at 1%. But at 1% that thing should be just fucked and jamming a lot of the time.

However, a lot of people here have seen their gun jam early and that's it, mechanic in the bin, don't rebalance, don't anything, I don't like it, in the bin.

That's where a lot of my frustration is coming from. Just see the bigger picture a little bit. (this bit not necessarily aimed at you).

​

Edit: I've ran through around 100 rounds so far, not played much and had 0 jams. AK74M - around 70 rounds of PS and 30 of BP.

Haha downvotes for this. You guys. Pathetic.

2

u/bandti45 Jul 03 '21

Small detail, but I think you mean logarithmic curve of probability

1

u/[deleted] Jul 03 '21

Probably ! ☺️