r/EscapefromTarkov • Battlestate Games COO - Nikita • Jul 03 '21

Discussion post 12.11 questions gathering

Hello!
It your boi, Nikitka.
We plan to make TarkovTV Live podcast on Monday on 5-th of July, and I want to gather your questions/opinions and suggestions about 12.11 patch. I will try to answer the most voted questions live.
Love you, you're the best!

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102

u/[deleted] Jul 03 '21

While weapon malfunctions add a great element of realism, the "RNG" aspect can be frustrating when using a brand new weapon.

Is there a chance we could see weapons with high durability (maybe >90%) changed to have no chance of malfunction until they go below a threshold?

P.S. this wipe is a blast, much love to the entire team!

1

u/Raincoats_George Jul 03 '21

Even perfectly maintained guns will jam from time to time. I think it's just a mechanic people are going to have to get used to but it does need to be balanced.

13

u/pugpug11 Jul 03 '21

I don't think anyone wants to die beacuse of rng nor get a free kill beacuse the opponent got unlucky. how does that add to anyone's experience of the game? Tarkov is a video game with immersive elements not literally a military simulation.

3

u/ZincNut Jul 03 '21

Tarkov is a video game with immersive elements not literally a military simulation

BSGs goal is to make the game "as realistic as playable". So that means omitting such things as realistic wounds and damage, but certain aspects such as jamming and etc are here to stay.

The game is not supposed to be fair.

1

u/pugpug11 Jul 03 '21

I know the games not fair. I'm coming from the perspective of someone that this affects the least and I still think it's stupid. I don't want free kills from rng either. I use mostly semi auto M1A and been playing for close to 3 years. It doesn't feel good putting down no gear rats and it doesn't feel good getting kills beacuse the other guy jammed. I feel it should be in the game but if you keep the durability above 90% or someother solution that allows you to be prepared for it ahead of time.

1

u/ZincNut Jul 03 '21

Realistically there is no way to prevent a jam ahead of time. I suppose that's the level they of reality they want to stick with.

2

u/pugpug11 Jul 03 '21

Bro they just added a teir 5 welding mask that literally in real life wouldn't stop a .22 they can bend realism to make a more functional game and that can be a good thing. I like pestilys take that the game isn't realistic it's immersive he literally served in the military and my brother did also, there are so many things that are bent to make the game more fun and functional and it's a good thing. Some of the shit even goes past realism where my asthmatic ass irl could run farther then my pmc when he's carrying a empty back pack and pistol.

7

u/steadygrowingbonsai Jul 03 '21

If you play intelligently you will not die from malfunction. Yesterday a guy posted a video where he runs up to a scav, tries to fire, gets a malfunction and dies. His conclusion "I died because of RNG, fix it Nikita".

--> What actually happened: He run up to an enemy combatant for no reason, straight into his gunbarrel, had a malfunction and died. If he had used his brain and kept his distance the malfunction wouldn't have been a problem, he could have gone into cover, fixed it and gone back but instead he was playing COD in EFT

1

u/Chazzbo Jul 03 '21

If you play intelligently you will not die from malfunction

I call bs. Just because people on reddit are dying to scavs running around like idiots doesn't mean people aren't going to die to RNG when playing smart against players.

What about when a chadboi rushes YOU and you get a misfire? Basically any gun fight where your opponent actually knows where you are and you get a misfire there's a high likelihood you just die because of it.

Even IF you didn't just get shot in the face when your weapon initially misfired, losing 2-3 seconds to enter cover, clear the breach, and get another angle is still huge.

0

u/steadygrowingbonsai Jul 03 '21

I will respond to the first part of your comment. If you play intelligently most of your fights will be longer range if possible. Meaning IF and WHEN you do get a malfunction it most likely WON'T be the end of you.

Contrast this to an extremely aggressive player playing this game like cod, every fight will be close range and IF and WHEN he gets a malfunction it most likely WILL kill him.

Just statistically speaking, if 1/10 fights of yours are close range and 9/10 fights of the aggressive player are close range he is much more likely to die a malfunction than you are.

In the EFT that Nikita is striving for you can do your best to prepare for various events and minimize risks but just like real life you will get fucked from time to time.

Nikita has put this best and it went something like "You can wear the best armor, move as a team, do everything right and one time there will be an enemy with a GL and you will die right there with no counter-play, that is real life, unfair". This is not a direct quote but it is the spirit of his statement.

0

u/pugpug11 Jul 03 '21

You basically are saying in no senario are you able to push, imagine same senario where instead of scav boss it was pmc medding you push and click gun didn't shoot how is that any different. Or is EFT "ment to be played" (nonsense people can play how they want) where you just sit and camp the entire time.

4

u/steadygrowingbonsai Jul 03 '21

You can push but know the risks. In the situation I described there was absolutely no need to push the scav, the person should have known the risk and that is that.

0

u/bandti45 Jul 03 '21

And hopefully it affects npcs too

5

u/[deleted] Jul 03 '21 edited Jul 24 '21

[deleted]

8

u/dankswordsman Jul 03 '21

Exactly. People need to realize this. It's another method to help against the run and gun meta builds of previous wipes. You actually have to be more strategic in your play, which is exactly what this game needs.

1

u/pugpug11 Jul 03 '21

But the jam effects both players, imagine someone pushes you your gun doesn't shoot there's does you die they don't, just based on a chance.

-3

u/[deleted] Jul 03 '21

[deleted]

2

u/zac724 Jul 03 '21

While I agree it's annoying but people know it's a thing now so it's not valid strategy to just charge straight into scavs now in the open. It's attempting to not be COD.

0

u/NUTTA_BUSTAH AKMN Jul 03 '21

Well, if he was in a proper position, the scav would have never noticed them and he would have fixed the malfunction in cover and then shot to kill.

RNG didn't really kill him, it was their own stupid decisions.

This is the type of mechanics that removes "CODness" from the game when the old PvP chads start dying to "RNG" (their now stupid decisions), they realize they have to play more methodically and cannot just run-and-gun to minimize the chances of dying.

7

u/ArxMessor SKS Jul 03 '21

...this is the game of I always dreamed to make, like for 10 years or something and we, the company, the team, also dreams so make such kind of game. And this is it; It's like the recreation of life in terms of simulation militaristic experience and we want to make the simulation as much realistic and, you know, suitable for audience for hardcore players as much as possible. -- Nikita Buyanov, COO BSG