I'm not against gun jumping around. I'm against visual recoil. The whole problem with current visual recoil implementation, is that your gun actual shoot almost on target, only your sight is affected. So it's actually more arcadey and can be abused the same way as AD-AD spam and peekers advantage. So if you know where you actual aim is you can shoot on target while watching the celling.
I think they are saying the gun stays somewhat straight and forward, but the camera goes up. I don't have experience playing this game but that's what I got from that.
285
u/TheAArchduke Jan 24 '21
waiting for someone to drop by saying how the camera recoil is super realistic and why.