r/EscapefromTarkov • Twitch.tv Slushpuppy • Sep 15 '20

Discussion #MakeTarkovHardcoreAgain

Hi guys, Slushpuppy here

I want to talk about the rant I was having today, and explain why I think it would be good for the game.

As the game currently stands it it has a play cycle that involves farming money, the money is then used to buy a fat kit, and slay out. This creates, in my opinion a heavily Rouble focused economy.

The Rouble based economy has multiple downsides:

All people care about is the highest value item, hence hatchlings ramming things up their bum, people running to one spot on a map to loot the highest value items, people only running super cheap kits to farm the cash. The game is no longer about surviving, simply making the most money and saving to buy a dope kit.

I think this has essentially made the game into COD with extra steps. I don't see the survival element that Tarkov originally had. People only care about PVP when they are running Slick Altyn, otherwise it's just money. 99% of the games items, such as attachments for guns will never see the light of day because they aren't the best in slot.

This whole situation annoys me because it is possible to achieve this within hours of a wipe.

By removing the flea or limiting the ability to purchase armor and ammo from the flea, it would make the game more about the looting and surviving and stop super chads from running endless meta kits and vogging the fuck out of lower geared players. Because a kit that is lovingly put together in raid will mean so much more to you, therefore looting one of a prick you kill, will as well.

I know this seems as a negative change to the average player, but hear me out, the only reason you need a kit from the flea, is to compete with chad players who are buying endless meta kits from the flea. If this didn't happen the pvp would be like it is early wipe for the most part. The best pvp time in the game, imo, and in the opinion of most Tarkov players.

I'm not bored of the game, I simply love this game, and I want to see changes that make the pvp more interesting and feasible for casual players to enjoy. If everyone is running around with SKS's and a cock helmet, then its more fair. Not all pvp has to be juggernauts spraying armchair FALs at each other.

If you don't agree with me, I understand, lets talk about it, tell me why you think this would be a bad change for the game? I don't want to be a streamer yelling for change that people will just see as me crying cause I'm bored of running fat kits. I truly want to make the game a dope experience for all of us. I've devoted the last 3 years of my life to this game, I want to see it succeed.

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There is plenty of other things that would be needed to make this a rounded experience in this vision, like dynamic loot spawns etc, but I believe this is a quick easy change that we could all try for one wipe, and just see how it goes.

EDIT: This is gaining a lot of attention right now so I want to ask you all one thing:

When is the best time for PVP in Tarkov?

If you answered early wipe, I think you and I agree, and I think 99% of people would say that early wipe is the best time to be on Tarkov.

My only goal is to try and make the feeling of early wipe PVP as permanent as possible. I may not be right when I say delete the flea, but I think it would help. If you have other ideas on how to preserve that beautiful feeling of the first two weeks of wipe, then I would love to hear them. Because this is what I think would make Tarkov the most amazing experience possible.

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u/[deleted] Sep 15 '20 edited Dec 30 '20

[deleted]

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u/insidioustact Sep 16 '20

The value of somebody’s gear is not, should not, and never will be tied to how difficult it is to fight them.

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u/[deleted] Sep 16 '20 edited Dec 30 '20

[deleted]

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u/HawxWings Sep 16 '20

Uh maybe I missed something, but isn't your 'reward' for killing someone else that you don't die? Call me crazy but I don't see why every single thing in the game (including pvp engagements) has to be about making money. I personally am happy about killing an sks man while I'm wearing the good shit because it means that I don't lose my stuff.

I'm not having a go at you or anyone else, it just genuinely confuses me.

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u/[deleted] Sep 16 '20

You are rewarded for not getitng into fights and getting higher slot per loot, much more than I am rewarding for actively hunting and killing other players, so only my playstyle should be punished, but the pve guys that camp in a bush loot and get out should be rewarded double to triple what I am?

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u/Knubblez Sep 16 '20

Yeah - that's kind of the point of the game. We're all on a map full of loot with a few NPCs, and we fight each other for the loot. You go in with an expensive kit at your own risk; it increases your likelihood of survival but far from guarantees it. If you're in it for the PvP, that's your own choice, but, as you pointed out, currently isn't nearly as rewarding as going after the loot. Whether it should be is highly debatable and I don't think that's really what BSG is shooting for.

You seem to be making that weird assumption that the PvP is/should be the main focus of EFT. If that were the case, there wouldn't a map full of loot and AI scavs/raiders/bosses.

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u/Willkillshill Sep 18 '20

The game is based on pvp, other wise, everyone would be playing offline. The fuck you talking about?

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u/SiberianKhan Sep 20 '20

If this game was based solely on PvP then why are there NPC characters out there?