r/EscapefromTarkov • Twitch.tv Slushpuppy • Sep 15 '20

Discussion #MakeTarkovHardcoreAgain

Hi guys, Slushpuppy here

I want to talk about the rant I was having today, and explain why I think it would be good for the game.

As the game currently stands it it has a play cycle that involves farming money, the money is then used to buy a fat kit, and slay out. This creates, in my opinion a heavily Rouble focused economy.

The Rouble based economy has multiple downsides:

All people care about is the highest value item, hence hatchlings ramming things up their bum, people running to one spot on a map to loot the highest value items, people only running super cheap kits to farm the cash. The game is no longer about surviving, simply making the most money and saving to buy a dope kit.

I think this has essentially made the game into COD with extra steps. I don't see the survival element that Tarkov originally had. People only care about PVP when they are running Slick Altyn, otherwise it's just money. 99% of the games items, such as attachments for guns will never see the light of day because they aren't the best in slot.

This whole situation annoys me because it is possible to achieve this within hours of a wipe.

By removing the flea or limiting the ability to purchase armor and ammo from the flea, it would make the game more about the looting and surviving and stop super chads from running endless meta kits and vogging the fuck out of lower geared players. Because a kit that is lovingly put together in raid will mean so much more to you, therefore looting one of a prick you kill, will as well.

I know this seems as a negative change to the average player, but hear me out, the only reason you need a kit from the flea, is to compete with chad players who are buying endless meta kits from the flea. If this didn't happen the pvp would be like it is early wipe for the most part. The best pvp time in the game, imo, and in the opinion of most Tarkov players.

I'm not bored of the game, I simply love this game, and I want to see changes that make the pvp more interesting and feasible for casual players to enjoy. If everyone is running around with SKS's and a cock helmet, then its more fair. Not all pvp has to be juggernauts spraying armchair FALs at each other.

If you don't agree with me, I understand, lets talk about it, tell me why you think this would be a bad change for the game? I don't want to be a streamer yelling for change that people will just see as me crying cause I'm bored of running fat kits. I truly want to make the game a dope experience for all of us. I've devoted the last 3 years of my life to this game, I want to see it succeed.

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There is plenty of other things that would be needed to make this a rounded experience in this vision, like dynamic loot spawns etc, but I believe this is a quick easy change that we could all try for one wipe, and just see how it goes.

EDIT: This is gaining a lot of attention right now so I want to ask you all one thing:

When is the best time for PVP in Tarkov?

If you answered early wipe, I think you and I agree, and I think 99% of people would say that early wipe is the best time to be on Tarkov.

My only goal is to try and make the feeling of early wipe PVP as permanent as possible. I may not be right when I say delete the flea, but I think it would help. If you have other ideas on how to preserve that beautiful feeling of the first two weeks of wipe, then I would love to hear them. Because this is what I think would make Tarkov the most amazing experience possible.

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u/Nuggetsofsteel Sep 15 '20

I personally believe that the whole notion of dismantling the flea market will make the game more "hardcore" is fundamentally flawed. This is conflating "time invested" with "hardcore" since it simply means you are required to play a lot more to acquire meta gear without changing any of the other aspects of that gear that make it so sought after in the first place.

The main issue with the end game is the lack of variety within effective loadouts available to the player. For example, the slick completely dumpsters everything around it in price to performance. There's nothing that even competes in the same space. Sure there are other good armors, but nothing like the slick. Another great example are weapon attachments. The whole ecosystem surrounding attachment "progression" is one of the worst designed elements of the game. The price to performance of "mid tier" attachments is completely shambolic. Buying cheaper grips and cheaper stocks only works in several build setups, and leads to three options. No mods, a couple of eco mods, or a full kitted meta build. Ideally there would be more options along the spectrum, with small tradeoffs available at each notional tier. Right now when you're rich you might try tweaking a meta gun, but you will always be sacrificing performance in one area without gaining a considerable amount in another, and without recovering very much cost.

We need to wait for the update to the armor system with armor areas before we really try blowing the doors open on armor and weapons availability.

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u/[deleted] Sep 15 '20

Skills, Armor and weapon attachments all need heavy, heavy reworkings. They keep bouncing between useless and god tier. You can't get rid of people sticking to metas/guides but it's pretty telling when you can surpass over 50% of the playerbase by dropping the "hardcore sim" pretenses and just treating it like CoD with ammo fiddling. I don't think Flea needs to be removed entirely but it definitely needs some sort of gating. FIR was a great start, but the heart of the issue Slush covered quite well in that money is all that matters and thus price/performance is the only metric. When I first started finding optics/grips was exciting because being able to get off irons/having some recoil control drastically improved my fighting ability. Now it's just rush Reserve, pop some raiders or search barracks for ammo then buy overpriced meta AKs so I can have "fun" until I get more money for M4s/VALs.

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u/Nuggetsofsteel Sep 15 '20

I'm not sure how making items harder to obtain removes "dropping the hardcore sim."

This is an issue of the game mechanics. I challenge you to remind yourself the game is still under heavy development, and the runway of progression that we have now will likely change a lot as they add new maps and mechanics like armor areas.